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Make your living room the talk of the town when you outfit it with the LG Signature OLED T transparent television. This see-through TV its truly a work of art.
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Make your living room the talk of the town when you outfit it with the LG Signature OLED T transparent television. This see-through TV its truly a work of art.
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The new year is here and some of the tech sector’s biggest announcements are just around the corner. The Consumer Electronics Show (CES) takes place this week, and we will be hearing a lot more about spatial computing and mixed reality from the companies keynoting and exhibiting at one of the tech world’s biggest events.
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When virtual objects move or interact in a way that feels unnatural, this breaks the sense of realness by creating a visual “hiccup” that sticks out and disrupts the user experience. With MR apps, the seamless and physically accurate blending of virtual and physical objects is paramount for preventing these types of user experience breaks.
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BMW aims to educate the public about the role of mixed reality (MR) technology in regard to the future of passenger economy and entertainment. That said, this isn’t some boring classroom type of education or your average MR gaming experience using a handheld controller. The immersive experience that BMW created using VR allows drivers to feel the vehicle’s various features and interact with its surroundings in real-time. It’s unlike anything that’s been done before, according to Hountondji.
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Turkish hit TV series “Magnificent Century,” the Ottoman costume drama that spearheaded the country’s TV boom, has partnered with popular virtual gaming platform The Sandbox, becoming the second global hit series to enter the Sandbox metaverse after “The Walking Dead.”
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Officially named "The Sphere," this massive theater in Las Vegas is set to open in late September with a 25-show run from rock legends U2. Visitors to the strip got a preview on July 4th as the exterior fully lit up for the first time, displaying stars and stripes, fireworks, and other patriotic images.
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Transmedia Storytelling through VR, AI, and Participatory Design
Ioana Mischie is a Romanian born artist, writer and director, researching transmedia storytelling — mostly film and virtual reality — for a PhD, and in practice for more than a decade.
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For most people, the chance to walk through a re-creation of early 20th-century Chinatown in Los Angeles or page through a 15th-century Christian devotional book known as a Book of Hours is the stuff of fantasy. But faculty at the USC Dornsife College of Letters, Arts and Sciences aim to bring historical objects into people’s laps — sometimes literally — through innovations in virtual reality (VR) and augmented reality (AR).
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Lego chief marketing officer Julia Goldin and Epic Games president Adam Sussman spoke to the crowd about what they believe the metaverse can be, including the shared vision that underpins the two companies’ long-term partnership that will soon launch new play experiences, which will span both digital and the real world.
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Davidoff began experimenting with VR using image data from the Curiosity rover on Mars. There had been attempts to solve the visual distance issue, like using 3D imagery viewable with red and blue filtered glasses, but nothing made scientists feel like they were really there. Davidoff and his colleagues decided to wrap the panorama around the scientist in a virtual environment. Geologists using VR in this way reported feeling like they were in the real Martian environment. They could ascertain the distance and size of features much more quickly and accurately than they could with a flat display, which sparked another idea. Davidoff thought that if viewing imagery in VR helped, it could be a game changer for more complex “multi-dimensional” data.
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