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4 posts tagged with "VR"

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🟣 SC 🌀 DTech 🔴 HCI

Highlights include the fact that 27 percent of U.S. adults have used VR – up from 25 percent in Wave 8 of the research. 32 percent of those engage monthly, 25 percent do so weekly, and 26 percent daily. However, the engaged behavior of VR users is contrasted by non-users, who signal low interest. Specifically, only 20 percent of non-users report a desire to try VR in the near term.

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🟣 SC

Avantis is the creator of ClassVR, an all-in-one VR/AR headset and content platform designed specifically for K-12 classrooms. Used by more than 2 million students in 200,000 classrooms in 90 countries, it includes all hardware, software, tools, training, support and implementation services needed to deploy VR/AR in the classroom. It also provides access to the Eduverse platform, ClassVR’s library of content which gives teachers access to hundreds of thousands of pieces of VR and AR content and resources to enhance lessons and engage students more deeply in their learning.

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🟣 SC

VR studio and label Creature announced Starship Home, a plant-filled mixed reality adventure that turns your living room into a spacecraft on a mission to save alien flora. In it, we get a look at the virtual windows, control panels, and other components, which are placed strategically around your room to make it feel like you’ve blasted off into space.

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