🟣 SC 🟡 Sci-fi
Here are ten shows, ranging from legendary classics to 2026’s newest hits , that define how we visualize augmented reality (AR), virtual reality (VR), and neural interfaces.
Read more🟣 SC 🟡 Sci-fi
Here are ten shows, ranging from legendary classics to 2026’s newest hits , that define how we visualize augmented reality (AR), virtual reality (VR), and neural interfaces.
Read more🟣 SC
CBS Detroit has announced that it will debut an Augmented Reality/Virtual Reality (AR/VR) technology-driven studio, on Monday, April 20, during the 5:00 PM newscast, with AR/VR-enhanced weather forecasting.
Read more🟣 SC
The project’s innovative approach centres on two distinct VR games designed to empower different audiences to take meaningful action against atmospheric pollution. The first, an escape game, is aimed at the general public. Players find themselves aboard the ‘Blue Sky Explorer’ station, where they must solve riddles in two specialised rooms: ‘The Lab’, which focuses on the health and environmental impacts of pollutants, and ‘The Monitor’, which identifies their sources. By participating in 20-minute sessions, citizens learn about air quality issues and leave informed about personal choices in their daily lives
Read more🟣 SC
South Korea-based XR company NP Inc showed off a unique solution to combat employee fatigue at Mobile World Congress (MWC) in Barcelona this week, combining a small pod with a VR headset.
Read more🟣 SC
Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt. WorldGen is built on a combination of procedural reasoning, diffusion-based 3D generation, and object-aware scene decomposition. The result is geometrically consistent, visually rich, and render-efficient 3D worlds for gaming, simulation, and immersive social environments.
Read more🟣 SC 🌀 DTech 🔴 HCI
Notably, the platform doesn’t require coding or advanced design expertise, allowing users to design, drop, and share interactive AR experiences across mobile devices, headsets, and AR glasses.
Read more🟣 SC 🟤 PP
You don’t have to look far to find reports of people who have used VR headsets and then felt ‘off’ after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they have experienced feelings of being ‘stuck in VR’ after taking off their headsets. It’s tempting to brush off such reports as someone having seen The Matrix (1999) one too many times, but it turns out there is a clear scientific basis for the sensation.
Read more🟣 SC
DeepMind, Google’s AI research lab, announced the release of Genie 3, a new AI system capable of generating interactive virtual environments in real-time—and bringing us one step closer to the Holodeck.
Read more🟣 SC
Researchers at Meta Reality Labs and Stanford University have unveiled a new holographic display that could deliver virtual and mixed reality experiences in a form factor the size of standard glasses.
Read more🟣 SC
So what the hell is embodiment and why am I boring you talking about it rather than just talking about all the cool shooting, and explosions, and smart design in the game? Well, it’s going to help us understand why certain design decisions in Synapse are so effective. So stick with me here for just a minute.
Embodiment is a term I use to describe the feeling of being physically present within a VR experience. Like you’re actually standing there in the world that’s around you.
And now your reasonable response is, “but don’t we already use the word immersion for that?”
Well colloquially people certainly do, but I want to make an important distinction between ‘immersion’ and ‘embodiment’.
‘Immersion’, for the purposes of our discussion, is when something has your complete attention. We all agree that a movie can be immersive, right? When the story or action is so engrossing it’s almost like nothing outside of the theater even exists at that moment. But has even the most immersive movie you’ve ever seen made you think you were physically inside the movie? Certainly not.
Read more