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16 posts tagged with "VR"

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🟣 SC

WebXR (the open web standard for running VR experiences in a web browser) lets you ship to desktop and all VR devices at once, and users can access your experience instantly through a link. No app store, no downloads. On Meta Quest alone, an average of one million users every month engage with WebXR experiences.

The web is also uniquely suited for AI-assisted development. There's no lengthy compile step, so the AI can write code, reload, and see results instantly, iterating through multiple cycles without your input. That makes it a great place to start, especially if you're new to VR development.

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🟣 SC

The project’s innovative approach centres on two distinct VR games designed to empower different audiences to take meaningful action against atmospheric pollution. The first, an escape game, is aimed at the general public. Players find themselves aboard the ‘Blue Sky Explorer’ station, where they must solve riddles in two specialised rooms: ‘The Lab’, which focuses on the health and environmental impacts of pollutants, and ‘The Monitor’, which identifies their sources. By participating in 20-minute sessions, citizens learn about air quality issues and leave informed about personal choices in their daily lives

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🟣 SC

Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt. WorldGen is built on a combination of procedural reasoning, diffusion-based 3D generation, and object-aware scene decomposition. The result is geometrically consistent, visually rich, and render-efficient 3D worlds for gaming, simulation, and immersive social environments.

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🟣 SC 🟤 PP

You don’t have to look far to find reports of people who have used VR headsets and then felt ‘off’ after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they have experienced feelings of being ‘stuck in VR’ after taking off their headsets. It’s tempting to brush off such reports as someone having seen The Matrix (1999) one too many times, but it turns out there is a clear scientific basis for the sensation.

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