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Journals

Journal NameResearch CodesCitation
ACM Journal on Computing and Cultural Heritage🟀 PP
πŸ”΄ HCI
πŸŒ€ DTech
Drygalska, E. (2024). Technologically Mediated Experiences of Visitors to the Frederic Chopin Museum: Postphenomenological Perspective on Touchscreens Affordances. ACM Journal on Computing and Cultural Heritage, 17(1), 1–22. https://doi.org/10.1145/3631127
ACM Transactions on Computer-Human InteractionπŸ”΄ HCI
🟀 PP
🟣 SC
🟠 Des-fi
Frauenberger, C. (2019). Entanglement HCI The Next Wave?. ACM Trans. Comput.-Hum. Interact. 27, 1, Article 2 (November 2019). https://doi.org/10.1145/3364998
AI & Society: Knowledge, Culture and Communication🟀 PP
πŸŒ€ DTech
de Boer, B. (2023). Explaining multistability: postphenomenology and affordances of technologies. AI & SOCIETY, 38(6), 2267–2277. https://doi.org/10.1007/s00146-021-01272-3
American Behavioral ScientistπŸ”΅ FSPINO, J. S. D. (1998). The Challenge of Teaching Futures Studies. American Behavioral Scientist, 42(3), 484–492. https://doi.org/10.1177/0002764298042003020
Business and Society Review - BSR🟑 Sci-fiGendron, C. & Audet, R. (2024). Rethinking the relation between human and nature: Insights from science fiction. Business and Society Review. https://doi.org/10.1111/basr.12362
Design IssuesπŸ”˜ Arch
πŸŒ€ DTech
🟠 Des-fi
Forlano, L. (2016). Decentering the Human in the Design of Collaborative Cities. Design Issues, 32(3): 42-54. https://doi.org/10.1162/DESI_a_00398
Digital Creativity🟠 Des-fiAuger, J. (2013). Speculative design: crafting the speculation. Digital Creativity 24, 1: 11–35. https://doi.org/10.1080/14626268.2013.767276
🟠 Des-fiHales, D. (2013). Design fictions an introduction and provisional taxonomy. Digital Creativity, 24(1), 1–10. https://doi.org/10.1080/14626268.2013.769453
European Journal of Information Systems🟀 PP
πŸ”΄ HCI
Pallud, J. & Monod, E. (2010). User experience of museum technologies: the phenomenological scales. European Journal of Information Systems, 19(5), 562–580. https://doi.org/10.1057/ejis.2010.37
🟀 PPIntrona, L. D. & Ilharco, F. M. (2004). The ontological screening of contemporary life: a phenomenological analysis of screens. European Journal of Information Systems, 13(3), 221–234. https://doi.org/10.1057/palgrave.ejis.3000503
Frontiers in Virtual Reality🟣 SCTretter, M., Hahn, M., & Dabrock, P. (2024). Towards a smart glasses society? Ethical perspectives on extended realities and augmenting technologies. Frontiers in Virtual Reality, 5, 1404890. https://doi.org/10.3389/frvir.2024.1404890
🟣 SCThoma, S. P., Hartmann, M., Christen, J., Mayer, B., Mast, F. W. & Weibel, D. (2023). Increasing awareness of climate change with immersive virtual reality. Frontiers in Virtual Reality, 4, 897034. https://doi.org/10.3389/frvir.2023.897034
🟣 SCJang, S.-Y., Park, J., Engberg, M., MacIntyre, B. & Bolter, J. D. (2023). RealityMedia: immersive technology and narrative space. Frontiers in Virtual Reality, 4, 1155700. https://doi.org/10.3389/frvir.2023.1155700
🟣 SC
🟀 PP
πŸ”΄ HCI
Vindenes, J. and Wasson, B. (2021). A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality. Front. Virtual Real. 2:656423. doi: 10.3389/frvir.2021.656423
Futures🟠 Des-fi πŸ”΅ FSHebrok, M. & Mainsah, H. (2022) Skinny as a Bird: Design fiction as a vehicle for reflecting on food futures. Futures 141, 102983 (2022). https://doi.org/10.1016/j.futures.2022.102983
πŸ”΅ FSGall, T., Vallet, F. & Yannou, B. (2022). How to visualise futures studies concepts: Revision of the futures cone. Futures, 143, 103024. https://doi.org/10.1016/j.futures.2022.103024
πŸ”΅ FS
🟑 Sci-fi
Fergnani, A. & Song, Z. (2020). The six scenario archetypes framework: A systematic investigation of science fiction films set in the future. Futures, 124, 102645. https://doi.org/10.1016/j.futures.2020.102645
πŸ”΄ HCI
πŸ”΅ FS
Pargman, D. S., Eriksson, E., Bates, O., Kirman, B., Comber, R., Hedman, A., & Broeck, M. van den. (2019). The future of computing and wisdom: Insights from Human–Computer Interaction. Futures, 113, 102434. https://doi.org/10.1016/j.futures.2019.06.006
πŸ”΅ FS
🟑 Sci-fi
Merrie, A., Keys, P., Metian, M., & Γ–sterblom, H. (2018). Radical ocean futures-scenario development using science fiction prototyping. Futures, 95, 22–32. https://doi.org/10.1016/j.futures.2017.09.005
🟑 Sci-fi
πŸ”΅ FS
Bell, F., Fletcher, G., Greenhill, A. & Griffiths, M. (2013). Science fiction prototypes: Visionary technology narratives between futures. Futures, 50, 5–14. https://doi.org/10.1016/j.futures.2013.04.004
🟑 Sci-fi
πŸ”΅ FS
Birtchnell, T. & Urry, J. (2013). 3D, SF and the future. Futures, 50, 25–34. https://doi.org/10.1016/j.futures.2013.03.005
🟑 Sci-fi
πŸ”΅ FS
Wu, H.-Y. (2013). Imagination workshops: An empirical exploration of SFP for technology-based business innovation. Futures, 50, 44–55. https://doi.org/10.1016/j.futures.2013.03.009
πŸ”΅ FSPatomΓ€ki, H. & Steger, M. B. (2010). Social imaginaries and Big History: Towards a new planetary consciousness? Futures, 42(10), 1056–1063. https://doi.org/10.1016/j.futures.2010.08.004
πŸ”΅ FSHelm, R. van der. (2009). The vision phenomenon: Towards a theoretical underpinning of visions of the future and the process of envisioning. Futures, 41(2), 96–104. https://doi.org/10.1016/j.futures.2008.07.036
πŸ”΅ FSHelm, R. van der. (2005). The future according to Frederik Lodewijk Polak:finding the roots of contemporary futures studies. Futures, 37(6), 505–519. https://doi.org/doi:10.1016/j.futures.2004.10.017
🟑 Sci-fi
πŸ”΅ FS
Miles, I. (1993). Stranger than fiction How important is science fiction for futures studies? Futures, 25(3), 315–321. https://doi.org/10.1016/0016-3287(93)90139-k
Futures & Foresight ScienceπŸ”΅ FSFergnani A, Jackson M (2019). Extracting scenario archetypes: A quantitative text analysis of documents about the future. Futures & Foresight Science.2019;1:e17. https://doi.org/10.1002/ffo2.17
Futuribles🟠 Des-fi
πŸ”΅ FS
πŸ”˜ Arch
Minvielle, N. & Wathelet, O. (2017). Design fiction: A method for exploring ways forward and for building the future?. Futuribles, 421, 69-83.
GeoInformatica🟣 SCShekhar, S., Feiner, S. & Aref, W.G. (2015). From GPS and virtual globes to spatial computing - 2020. Geoinformatica 19, 799–832. https://doi.org/10.1007/s10707-015-0235-9
IEEE Pervasive Computing🟣 SC
πŸ”˜ Arch
Ricci, A., Piunti, M., Tummolini, L., and Castelfranchi, C. (2015). The Mirror World: Preparing for Mixed-Reality Living. Ieee Pervas Comput 14, 2 (2015), 60–63. DOI:https://doi.org/10.1109/mprv.2015.44
Interacting with Computers🟠 Des-fiBlythe, M. A. and Wright, P. C. (2006). Pastiche scenarios: Fiction as a resource for user centred design. Interacting with Computers 18, 5 (2006), 1139–1164. DOI:https://doi.org/10.1016/j.intcom.2006.02.001
International Journal of Educational Technology in Higher Education🟀 PP
πŸŒ€ DTech
Aagaard, J. (2018). Magnetic and multistable: reinterpreting the affordances of educational technology. International Journal of Educational Technology in Higher Education, 15, 4. https://doi.org/10.1186/s41239-017-0088-4
International Journal of Interactive Multimedia and Artificial Intelligence🟀 PP
πŸŒ€ DTech
DΓΆbler, N. A. & Bartnik, C. (2022). Normative Affordances Through and By Technology: Technological Mediation and Human Enhancement. International Journal of Interactive Multimedia and Artificial Intelligence, 7(6), 14. https://doi.org/10.9781/ijimai.2022.09.006
International Journal of Qualitative Studies in Education🟀 PPAagaard, J. 2017. β€œIntroducing Postphenomenological Research: A Brief and Selective Sketch of Phenomenological Research Methods.” International Journal of Qualitative Studies in Education. 30(6): 519–533. https://doi.org/10.1080/09518398.2016.1263884
Journal of Future Studies🟠 Des-fi
πŸ”΅ FS
Candy, S. & Kornet, K. (2019). Turning Foresight Inside Out: An Introduction to Ethnographic Experiential Futures. Journal of Future Studies, 23(3), 3–22. https://doi.org/10.6531/jfs.201903_23(3).0002
🟠 Des-fi
πŸ”΅ FS
Jain, A., Ardern, J., and Pickard, J. (2012). Design Futurescaping. Poster. Journal of Future Studies.
πŸ”΅ FSDunagan, J. (2012). Massively Multiplayer Futuring: IFTF’s Foresight Engine. Journal of Future Studies, 17(1), 141–150.
πŸ”΅ FSDator, J. (2009). Alternative futures at the Manoa school. Journal of Futures Studies, 14(2), 1–18.
Journal of Human-Technology Relations🟀 PP
Journal of Pedagogic DevelopmentπŸ”΄ HCIUlmer, G. L. (2013). Electracy: The Internet as Fifth Estate. Journal of Pedagogic Development, Vol.3 Issue 2. https://www.beds.ac.uk/jpd/volume-3-issue-2/electracy-the-internet-as-fifth-estate/
Journal of Planning LiteratureπŸ”˜ Arch
🟣 SC
Ye, X., Du, J., Han, Y., Newman, G., Retchless, D., Zou, L., Ham, Y., & Cai, Z. (2023). Developing Human-Centered Urban Digital Twins for Community Infrastructure Resilience: A Research Agenda. Journal of Planning Literature, 38(2), 187-199. https://doi.org/10.1177/08854122221137861
Journal of Responsible InnovationπŸ”΅ FS
πŸŒ€ DTech
Grunwald, A. (2020). The objects of technology assessment. Hermeneutic extension of consequentialist reasoning. Journal of Responsible Innovation, 7(1), 96–112. https://doi.org/10.1080/23299460.2019.1647086
🟀 PP
πŸ”΅ FS
Bechtold, U., Fuchs, D. & Gudowsky, N. (2017). Imagining socio-technical futures – challenges and opportunities for technology assessment. Journal of Responsible Innovation, 4(2), 85–99. https://doi.org/10.1080/23299460.2017.1364617
Journal of Service Marketing🟠 Des-fiHarwood, T., Garry, T., and Belk, T. (2019). Design fiction diegetic prototyping: a research framework for visualizing service innovations. J Serv Mark 34, 1 (2019), 59–73. DOI:https://doi.org/10.1108/jsm-11-2018-0339
Knowledge, Technology & Policy🟀 PPKiran, A. H. & Verbeek, P.-P. (2010). Trusting Our Selves to Technology. Knowledge, Technology & Policy, 23(3–4), 409–427. https://doi.org/10.1007/s12130-010-9123-7
Kunstlicht🟀 PPRichard Lewis. 2017. Turning our back on art: A postphenomenological study of museum selfies. Kunstlicht 38, 4 (2017), 92–99.
National Academy of Sciences🟠 Des-fiAdam, D. (2020). Science and Culture: β€œDesign fiction” skirts reality to provoke discussion and debate. Proceedings of National Academy of Sciences 117, 24 (2020), 13179–13181. DOI:https://doi.org/10.1073/pnas.2008206117
Personal and Ubiquitous ComputingπŸ”΅ FSBell, G. and Dourish, P. (2007). Yesterday’s tomorrows: Notes on ubiquitous computing’s dominant vision. Personal and Ubiquitous Computing 11: 133– 143. https://doi.org/10.1007/s00779-006-0071-x
🟑 Sci-fiDourish, P. and Bell, G. (2013). β€œResistance is futile”: reading science fiction alongside ubiquitous computing. Personal and Ubiquitous Computing 18, 4: 769–778. https://doi.org/10.1007/s00779-013-0678-7
Phenomenology and Cognitive Sciences🟀 PPRosenberger, R. (2012). Embodied technology and the dangers of using the phone while driving. Phenomenology and the Cognitive Sciences, 11(1), 79–94. https://doi.org/10.1007/s11097-011-9230-2
Philosophy & Technology🟀 PPIhde, D. & Malafouris, L. (2019). Homo faber Revisited: Postphenomenology and Material Engagement Theory. Philosophy & Technology, 32(2), 195–214. https://doi.org/10.1007/s13347-018-0321-7
Postdigital Science and EducationπŸŒ€ DTechKnox, J. (2019). What Does the β€˜Postdigital’ Mean for Education? Three Critical Perspectives on the Digital, with Implications for Educational Research and Practice. Postdigital Science and Education, 1(2), 357–370. https://doi.org/10.1007/s42438-019-00045-y
πŸŒ€ DTechJandriΔ‡, P., Ryberg, T., Knox, J., LackoviΔ‡, N., Hayes, S., Suoranta, J., Smith, M., Steketee, A., Peters, M., McLaren, P., Ford, D. R., Asher, G., McGregor, C., Stewart, G., Williamson, B. & Gibbons, A. (2019). Postdigital Dialogue. Postdigital Science and Education, 1(1), 163–189. https://doi.org/10.1007/s42438-018-0011-x
Presence: Teleoperators and Virtual Environments🟣 SCHeilig, M. L. (1992). EL Cine del Futuro: The Cinema of the Future. Presence: Teleoperators and Virtual Environments 1992; 1 (3): 279–294. doi: https://doi.org/10.1162/pres.1992.1.3.279
Procedia Computer ScienceπŸ”˜ Arch
🟣 SC
El-Shorbagy, A. (2021). 5G Technology and the Future of Architecture. Procedia Comput Sci 182, 121–131.
Proceedings of the National Academy of Sciences (PNAS)🟠 Des-fiAdam, D. (2020). Science and Culture: β€œDesign fiction” skirts reality to provoke discussion and debate. Proceedings of National Academy of Sciences. 117, 24 (2020), 13179–13181. https://doi.org/10.1073/pnas.2008206117
Research for All🟣 SC
πŸ”΅ FS
πŸ”˜ Arch
Clarke, P. (2021). β€˜Future Places Toolkit: Engaging communities through augmented reality and performance’. Research for All, 5 (2), 205–26. https://doi.org/10.14324/ RFA.05.2.03
She Ji: The Journal of Design, Economics, and InnovationπŸ”΅ FSBuehring, J., & Bishop, P. C. (2020). Foresight and Design: New Support for Strategic Decision Making. She Ji: The Journal of Design, Economics, and Innovation, 6(3), 408–432. https://doi.org/ 10.1016/j.sheji.2020.07.002
🟠 Des-fi
πŸ”΅ FS
Ahmadpour, N., Pedell, S., Mayasari, A. & Beh, J. (2019). Co-creating and Assessing Future Wellbeing Technology Using Design Fiction. She Ji J Des Econ Innovation 5, 209–230.
Social Studies of Science🟠 Des-fiKirby, D. (2010). The Future is Now: Diegetic Prototypes and the Role of Popular Films in Generating Real-world Technological Development. Soc Stud Sci 40, 1 (2010), 41–70. DOI:https://doi.org/10.1177/0306312709338325
Technological Forecasting and Social ChangeπŸ”΅ FSMukul, E. & BΓΌyΓΌkΓΆzkan, G. (2023). Digital transformation in education: A systematic review of education 4.0. Technological Forecasting and Social Change, 194, 122664. https://doi.org/10.1016/j.techfore.2023.122664
🟣 SCThomas, N. J., Baral, R., Crocco, O. S., & Mohanan, S. (2023). A framework for gamification in the metaverse era: How designers envision gameful experience. Technological Forecasting and Social Change, 193, 122544. https://doi.org/10.1016/j.techfore.2023.122544
πŸ”΅ FSBoschetti, F., Price, J. & Walker, I. (2016). Myths of the future and scenario archetypes. Technological Forecasting and Social Change, 111(J. Futur. Stud. 18 2014), 76–85. https://doi.org/10.1016/j.techfore.2016.06.009
🟑 Sci-fiPotstada, M. & Zybura, J. (2014). The role of context in science fiction prototyping: The digital industrial revolution. Technological Forecasting and Social Change, 84, 101–114. https://doi.org/10.1016/j.techfore.2013.08.026
🟑 Sci-fiRoberts, J. P. & Middleton, A. (2014). Evolving products: From human design to self-organisation via Science Fiction Prototyping. Technological Forecasting and Social Change, 84, 15–28. https://doi.org/10.1016/j.techfore.2013.09.003
Technology and Culture🟀 PP
Technology in SocietyπŸŒ€ DTech
🟀 PP
πŸ”˜ Arch
Echeverria Ezponda, J. (1998). Discussion: Seventeen theses on telepolis. Technology in Society, 20(3), 335–338. https://doi.org/10.1016/s0160-791x(98)00018-9
🟀 PPBunge, M. (1979). The five buds of technophilosophy. Technology in Society, 1(1), 67–74. doi:10.1016/0160-791x(79)90009-5
Temes de Disseny🟠 Des-fiMarkussen, T., Knutz, E., & Lenskjold, T. (2020). Design Fiction as a Practice for Researching the Social. Temes de Disseny, 36, 16–39. https://doi.org/10.46467/tdd36.2020.16-39
🟠 Des-fi
πŸ”΅ FS
Morrison, A., B. Nina, M. Einar Sneve, J. BjΓΈrn, K. Bastien, D. Palak. (2020). Lexicons, Literacies and Design Futures. Temes De Disseny, Num. 36, Sept. 2020, pp. 114-149, doi:10.46467/TdD36.2020
The American Behavioral ScientistπŸ”΅ FSDator, J. (1998). The future lies behind! thirty years of teaching future studies: PROD. The American Behavioral Scientist, 42(3), 298-319.
The Design Journal🟠 Des-fiCoulton, P., & Lindley, J. (2017). Vapourworlds and Design Fiction: The Role of Intentionality. The Design Journal, 20(sup1), S4632–S4642. https:// doi.org/10.1080/14606925.2017.1352960
🟠 Des-fi
πŸ”΄ HCI
Sturdee, M., Coulton, P. & Alexander, J. (2017). Using Design Fiction to Inform Shape-Changing Interface Design and Use. The Design Journal, 20(sup1), S4146–S4157. https://doi.org/10.1080/14606925.2017.1352913
The Journal of Architecture and UrbanismπŸ”˜ Arch
🟠 Des-fi
Varnelis, K. (2011). In pursuit of architecture fiction. Journal of Architecture and Urbanism, 35(1), 18–20. https://doi.org/10.3846/tpa.2011.02
World Futures ReviewπŸ”΅ FS
🟠 Des-fi
Angheloiu, C., Sheldrick, L., Tennant, M. & Chaudhuri, G. (2020). Future Tense: Harnessing Design Futures Methods to Facilitate Young People’s Exploration of Transformative Change for Sustainability. World Futures Review, 12(1), 104–122. https://doi.org/10.1177/1946756719844050