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Books

Book NameResearch CodesCitation
A Little History of Philosophy🟀 PPWarburton, N. (2011). A Little History of Philosophy. Yale University Press.
A Postphenomenological Inquiry of Cell Phones: Genealogies, Meanings, and Becoming🟀 PPWellner, G. (2015). A Postphenomenological Inquiry of Cell Phones: Genealogies, Meanings, and Becoming. Lexington Books.
Alive : Advancements in adaptive architectureπŸ”΅ FS
πŸ”˜ Arch
Kretzer, M. & Hovestadt, L. (2014). ALIVE: Advancements in adaptive architecture. Wien: BirkhΓ€user.
Alternative Universities: Speculative Design for Innovation in Higher EducationπŸ”΅ FS
🟠 Des-fi
Staley, D. J. (2019). Alternative Universities: Speculative Design for Innovation in Higher Education. Johns Hopkins University Press.
Basics of Qualitative Research : Techniques and Procedures for Developing Grounded Theory🟒 GTStrauss, A. & Corbin, J. (1998). Basics of Qualitative Researchβ€―: Techniques and Procedures for Developing Grounded Theory. Sage Publications.
Changing Things: The Future of Objects in Digital WorldπŸ”΅ FS
πŸŒ€ DTech
RedstrΓΆm, J. & Wiltse, H. (2018). Changing Things: The Future of Objects in a Digital World Bloomsbury Publishing.
City of Bits: Space, Place, and the InfobahnπŸ”˜ Arch
πŸŒ€ DTech
Mitchell, W. J. (1996). City of Bits: Space, Place, and the Infobahn. The MIT Press.
Constructing Grounded Theory - 2nd Edition🟒 GTCharmaz, K. (2014). Constructing Grounded Theory. SAGE Publications.
Contested Futures: A Sociology of prospective techno-scienceπŸ”΅ FSBrown, N., Rappert, B. & Webster, A. (2016). Contested Futures: A Sociology of Prospective Techno-Science. Routledge. https://doi.org/10.4324/9781315259420
Cross-cultural technology design: Creating Culture-sensitive technology for local users🟀 PPSun,H. (2012). Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users, Human Technology Interaction Series. Oxford Academic. https://doi.org/10.1093/acprof:oso/9780199744763.001.0001
DAEDALUS or Science and the Future🟠 Des-fi
πŸ”΅ FS
Haldane, J.B.S. (1923). DAEDALUS or Science and the Future. E. P. Dutton & Company.
Design Fiction🟠 Des-fiColes, A. (Editor) (2016). Design Fiction. Sternberg Press.
Design Fiction A Short Essay on Design, Science, Fact and Fiction🟠 Des-fiBleecker, J. (2009). Design Fiction A Short Essay on Design, Science, Fact and Fiction. Near Future Laboratory.
Design Methods: Seeds of Human FuturesπŸ”΅ FSJones, C. J. (1980). Design Methods: Seeds of Human Futures. Wiley.
Design Noir: The Secret Life of Electronic ObjectsπŸŒ€ DTech
🟠 Des-fi
Dunne, A. & Raby, F.(2021). Design Noir: The Secret Life of Electronic Objects Bloomsbury Publishing.
Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures🟠 Des-fi
πŸ”΅ FS
πŸ”˜ Arch
Barton, G. eds. (2022). Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures. RIBA Publishing.
Digital GroundπŸŒ€ DTechMcCullogh, M. (2004). Digital Ground. The MIT Press.
Digital Make-Believe🟠 Des-fi
πŸŒ€ DTech
πŸ”΄ HCI
Turner, P. and Harviainen, J.T. eds. (2016). Digital Make-Believe. Springer Cham. p.49-66.
Divining A Digital FutureπŸ”΅ FSDourish, P. and Bell, G. (2011). Divining A Digital Future. The MIT Press.
Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power🟀 PPJasanoff, S. & Kim, S-H. (2015). Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power. University of Chicago Press.
Electracy: Gregory L. Ulmer’s Textshop ExperimentsπŸŒ€ DTechUlmer, G. L., Saper, C., and Vitanza, V. eds. (2015). Electracy: Gregory L. Ulmer’s Textshop Experiments. The Davies Group, Publishers.
Elements of a Philosophy of Technology - On the Evolutionary History of Culture🟀 PPKapp, E. (2018). Elements of a Philosophy of Technology - On the Evolutionary History of Culture. The University of Minnesota Press.
e-topia: β€œUrban Life, Jim-But Not As We Know Itβ€πŸ”˜ Arch
πŸŒ€ DTech
Mitchell, W. J. (2000). e-topia: β€œUrban Life, Jim-But Not As We Know It”. The MIT Press.
EverywareπŸŒ€ DTechGreenfield, A. (2006). Everyware. New Riders.
Expanding Hermeneutics: Visualism in Science🟀 PPIhde, D. (1999). Expanding Hermeneutics: Visualism in Science. Northwestern University Press, Evanston.
Extrapolation Factory Operator's Manual🟠 Des-fi
πŸ”΅ FS
Montgomery, E.P. and Woebken C. (2016). Extrapolation Factory Operator's Manual. Createspace Independent Publishing Platform.
Fables & Constructions. Six Takes on Future ArchitectureπŸ”˜ Arch
πŸ”΅ FS
KohoutovΓ‘, L. & FreitagovΓ‘, M. (2019). Fables & Constructions. Six Takes on Future Architecture. dpr-barcelona, ISBN: 978-84-120390-1-6.
Foundations of Futures Studies: Volume 1: History, Purposes, and KnowledgeπŸ”΅ FSBell, W. (2017). Foundations of Futures Studies: Volume 1: History, Purposes, and Knowledge. Routhledge.
From Tool to Partner: The Evolution of Human-Computer InteractionπŸ”΄HCIGrudin, J. (2017). From Tool to Partner: The Evolution of Human-Computer Interaction. Springer Cham.
Futures Brought To Life🟠 Des-fi
πŸ”΅ FS
Time's Up. (2023). Futures Brought To Life. University of Applied Arts Vienna.
Hamlet on the Holodeck: the Future of Narrative in Cyberspace🟣 SCMurray, J. H. (2016). Hamlet on the Holodeck: the Future of Narrative in Cyberspace. The MIT Press.
Hermeneutics, History, and Technology: The Call of the Future🟀 PP
πŸ”΅ FS
Grunwald, A., Nordmann, A., & Sand, M. (Eds.). (2023). Hermeneutics, History, and Technology: The Call of the Future (1st ed.). Routledge. https://doi.org/10.4324/9781003322290
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical DesignπŸŒ€ DTech
🟠 Des-fi
πŸ”΅ FS
Dunne, A. (2008). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press.
Imaginable: How to See the Future Coming and Feel Ready for Anythingβ€”Even Things That Seem Impossible TodayπŸ”΅ FSMcGonigal, J. (2022). Imaginable: How to See the Future Coming and Feel Ready for Anythingβ€”Even Things That Seem Impossible Today. Spiegel & Grau.
Imagined Futures: Writing, Science, and Modernity in the To-Day and To-Morrow Book Series🟠 Des-fi
πŸ”΅ FS
Saunders, M. (1923-31). Imagined Futures: Writing, Science, and Modernity in the To-Day and To-Morrow Book Series. Oxford University Press.
Intergenerational Locative Play: Augmenting Family🟣 SC
🟀 PP
Saker, M. and Evans, L. (2021). Intergenerational Locative Play: Augmenting Family, Chapter 2: Familial Locative Play: Spatial Practicesand Mobilities. Emerald Publishing. pp: 23-53.
Internet Invention: From Literacy to ElectracyπŸŒ€ DTechUlmer, G. L. (2003). Internet Invention: From Literacy to Electracy. Longman.
Inter/vention: Free Play in the Age of ElectracyπŸŒ€ DTechHolmevik, J. R. (2012). Inter/vention: Free Play in the Age of Electracy. The MIT Press.
Jim Dator: A noticer in timeπŸ”΅ FSDator, J. (2019). Jim Dator - A noticer in time. Anticipation science. Cham: Springer. https://doi.org/10.1007/978-3-030-17387-6_1
Lab Coats in Hollywood: Science, Scientists, and Cinema🟑 Sci-fiKirby, D. A. (2013). Lab Coats in Hollywood: Science, Scientists, and Cinema. The MIT Press.
Made Up: Design’s Fictions🟠 Des-fiDurfee, T. and Zeiger, M. (2017). Made Up: Design’s Fictions. Art Center Graduate Press.
Me++: The Cyborg Self and the Networked CityπŸ”˜ Arch
πŸŒ€ DTech
Mitchell, W. J. (2004). Me++: The Cyborg Self and the Networked City. The MIT Press.
Metaverse Roadmap: Pathways to the 3D Web🟣 SCSmart , J. (Editor; Co-Author), Bridget C. Agabra (Project Manager), Paffendorf, J. (Community Director; Co-Author), Cascio, J. (Scenario Foresight Specialist; Co-Author) (2007). Metaverse Roadmap: Pathways to the 3D Web.
Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean🟣 SCGelernter, D. (1991). Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean. Oxford University Press. https://doi.org/10.1093/oso/9780195068122.001.0001
Modern Social Imaginaries🟀 PPTaylor, C. (2003). Modern Social Imaginaries. Duke University Press.
New Thinking for a New MilleniumπŸ”΅ FSSlaughter, R.A. (Ed.). (1996). New Thinking for a New Millennium: The Knowledge Base of Futures Studies (1st ed.). Routledge. https://doi.org/10.4324/9780203434536
Phenomenology of Perception🟀 PPMerleau-Ponty, M. (2012). Phenomenology of Perception. Routledge.
Philosophie der Technik - eine EinfΓΌhrung
Turkish Version: Teknoloji Felsefesine Giriş
🟀 PPKornwachs, K. (2013). Philosophie der Technik - eine Einführung. C.H.Beck Wissen.
Philosophy of Technology: An Introduction🟀 PPIhde, D. (1993). Philosophy of Technology: An Introduction. Paragon House.
Postphenomenology - Again?🟀 PPIhde, D. (2003). Postphenomenology - Again?. Working Paper No.3, Working Papers from Centre for STS Studies, Science Technology Society, Department of Information & Media Studies, University of Aarhus.
Postphenomenology and Architecture: Human Technology Relations in the Built Environment🟀 PP
πŸ”˜ Arch
Botin, L. & Hyams, I. B. (2021). Postphenomenology and Architecture: Human Technology Relations in the Built Environmen. Lexington Books.
Postphenomenology Essays in the postmodern context🟀 PPIhde, D. (1995). Postphenomenology Essays in the postmodern context. Northwestern University Press.
Postphenomenological Investigations: Essays on Human-Technology Relations🟀 PPRosenberger, R. and Verbeek, P. P. (Editors) (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books.
Reality+: Virtual Worlds and the Problems of Philosophy🟣 SC
🟀 PP
πŸŒ€ DTech
Chalmers, D.J. (2022). Reality+: Virtual Worlds and the Problems of Philosophy W. W. Norton.
Remediation: Understanding New Media🟣 SCBolter, J.D. and Grusin, R. (1998). Remediation: Understanding New Media. The MIT Press.
Researching a Posthuman World: Interviews with Digital Objects🟀 PPAdams, C. & Thompson, T. L. (2016). Researching a Posthuman World, Interviews with Digital Objects. https://doi.org/10.1057/978-1-137-57162-5
Research methods in information systems🟀 PPBoland, R. J. (1985). Chapter 10 Phenomenology:Β  A Preferred Approach to Research on Information Systems. Research Methods in Information Systems, 181–190.
Science Fiction and Innovation Design🟑 Sci-fi
🟠 Des-fi
Michaud, T.(2020). Science Fiction and Innovation Design. Wiley.
Science Fiction for Prototyping: Designing the Future with Science Fiction🟑 Sci-fi
πŸ”΅ FS
Johnson, B. D. (2011). Science Fiction for Prototyping: Designing the Future with Science Fiction. Morgan & Claypool Publishers, pp. 23–31.
Shaping Things🟠 Des-fi
🟑 Sci-fi
Sterling, B.(2005). Shaping Things. The MIT Press.
Social Imaginaries in a Globalizing WorldπŸ”΅ FSAlma, H., & Vanheeswijck, G. (Eds.). (2018). Social imaginaries in a globalizing world. Walter de Gruyter GmbH.
Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges🟀 PP
πŸ”΅ FS
LΓΆsch, A., Grunwald, A., Meister, M., and Schulz-Schaeffer, I. (2019). Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges. Springer.
Spatial Computing (The MIT Press Essential Knowledge series)🟣 SCShekhar, S. and Vold, P. (2020). Spatial Computing (The MIT Press Essential Knowledge series). The MIT Press.
Speculative Everything: Design Fiction, and Social Dreaming🟠 Des-fiDunne, A., & Raby, F. (2013). Speculative Everything: Design Fiction, and Social Dreaming. The MIT Press.
Storytelling for Spatial Computing and Mixed Reality🟣 SC
🟠 Des-fi
Morgan, R. (2024). Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination. CRC Press.
Suspensions of Perception: Attention, Spectacle, and Modern Culture🟣 SC
πŸŒ€ DTech
Crary, J. (1999). Suspensions of Perception: Attention, Spectacle, and Modern Culture. MIT Press, pp. 134-136.
Technology and Culture: An Anthology🟀 PP
πŸŒ€ DTech
Kranzberg, M. & Davenport, W.H. (1972). Technology and Culture: An Anthology. Shocken Books, New York.
Technology and the Lifeworld From Garden to Earth🟀 PPIhde, D. (1990). Technology and the Lifeworld From Garden to Earth. Indiana University Press.
Technoscience and Postphenomenology: The Manhattan Papers🟀 PPVerbeek, P.P. (2016). Toward a Theory of Technological Mediation: A Program for Postphenomenological Research. Technoscience and Postphenomenology: The Manhattan Papers. Lexington Books. ISBN 978-0-7391-8961-0, pp. 189-204.
The Architecture MachineπŸŒ€ DTech
πŸ”˜ Arch
Negroponte, N. (1973). The Architecture Machine. The MIT Press.
The De-Scription of Technical Objects🟀 PPAkrich, M. (1992). The De-Scription of Technical Objects. In Shaping Technology- Building Society: Studies in Sociotechnical Change, Wjebe E. Bijker and John Law (Eds.). MIT Press, Cambridge, MA.
The Discovery of Grounded Theory🟒 GTGlaser, B. G. & Strauss, A. L. (1967). The Discovery of Grounded Theory. AldineTranstaction.
The Ecological Approah to Visual Perception🟀 PPGibson, J. J. (1986). The Ecological Approach to Visual Perception. Taylor & Francis.
The Eternal Moment: and Other Stories🟣 SC
🟑 Sci-fi
Forster, E. M. (1928) (republished in 2023). The Machine Stops. The Eternal Moment: and Other Stories. Dover Publications. pp.1-29.
The Four-Dimensional Human: Ways of Being in the Digital World🟣 SC
πŸŒ€ DTech
Scott, L. (2016). The Four-Dimensional Human: Ways of Being in the Digital World. W. W. Norton & Company.
The FutureπŸ”΅ FSMontfort, N. (2017). The Future. The MIT Press.
The Future: A Very Short IntroductionπŸ”΅ FSGigley, J. (2017). The Future: A Very Short Introduction. Oxford University Press.
The Great Indoors: The Surprising Science of How Buildings Shape Our Behavior, Health, and HappinessπŸ”˜ ArchAnthes, E. (2020). The Great Indoors: The Surprising Science of How Buildings Shape Our Behavior, Health, and Happiness. Scientific American.
The Image of the FutureπŸ”΅ FSPolak, F. (1973). The Image of the Future. Elsevier Scientific Publishing Company.
The Knowledge Base of Futures Studies 2020πŸ”΅ FSDator, J. (2020). The Manoa school’s four futures. In R. Slaughter, & A. Hines (Eds.), The Knowledge Base of Futures Studies 2020. pp. 109–119. Association of Professional Futurists and Foresight International.
The Man-Made ObjectπŸ”˜ ArchKepes, G. (1966). The Man-Made Object George Braziller, Inc.
The Man Who Awoke🟑 Sci-fiManning, L. (1975). The Man Who Awoke. Ballantine Books, New York.
The Materiality of Interaction: Notes on the Materials of Interaction DesignπŸ”΄HCI
πŸŒ€ DTech
Wiberg, M. (2018). The Materiality of Interaction: Notes on the Materials of Interaction Design. The MIT Press.
The New Digital Age: Reshaping the Future of People, Nations and BusinessπŸ”΅ FS
πŸŒ€ DTech
Schmidt, E. & Cohen, J. (2013). The New Digital Age: Reshaping the Future of People, Nations and Business. John Murray Publishing.
The Real World of TechnologyπŸŒ€ DTech
πŸ”΄ HCI
Franklin, U. M. (1990). The Real World of Technology. House of Anansi Press.
The Seven Beauties of Science Fiction🟑 Sci-fiCsicsery-Ronay, I. J., & Csicsery-Ronay, I. (2008). The seven beauties of science fiction. Wesleyan University Press.
The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of TomorrowπŸ”΅ FS
🟑 Sci-fi
🟣 SC
Novella, S., Novella, B., and Novella, J. (2022). The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of Tomorrow. Grand Central Publishing.
The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World🟣 SC
πŸ”΄ HCI
πŸŒ€ DTech
RenΓ©, G. & Mapes, D. (2019). The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World. Gabriel RenΓ© and Dan Mapes.
The Techno-Human Condition🟀 PP**Allenby, B. R. & Sarewitz, D. (2011). ** The Techno-Human Condition. The MIT Press.
The Virtual Window: From Alberti to Microsoft🟀 PP
πŸŒ€ DTech
Friedberg, A. (2009). The Virtual Window: From Alberti to Microsoft. The MIT Press.
The Vision Machine🟀 PP
πŸŒ€ DTech
Virilio, P. (1994). The Vision Machine. British Film Institute and Indiana University Press.
What Things Do🟀 PPVerbeek, P. P. (2005). What Things Do. Penn State University Press.
Writing Design Fiction🟠 Des-fiFry, T. (2021). Writing Design Fiction. Bloomsbury Publishing.