Books
Book Name | Research Codes | Citation |
---|---|---|
A Little History of Philosophy | π€ PP | Warburton, N. (2011). A Little History of Philosophy. Yale University Press. |
A Postphenomenological Inquiry of Cell Phones: Genealogies, Meanings, and Becoming | π€ PP | Wellner, G. (2015). A Postphenomenological Inquiry of Cell Phones: Genealogies, Meanings, and Becoming. Lexington Books. |
Alive : Advancements in adaptive architecture | π΅ FS π Arch | Kretzer, M. & Hovestadt, L. (2014). ALIVE: Advancements in adaptive architecture. Wien: BirkhΓ€user. |
Alternative Universities: Speculative Design for Innovation in Higher Education | π΅ FS π Des-fi | Staley, D. J. (2019). Alternative Universities: Speculative Design for Innovation in Higher Education. Johns Hopkins University Press. |
Basics of Qualitative Research : Techniques and Procedures for Developing Grounded Theory | π’ GT | Strauss, A. & Corbin, J. (1998). Basics of Qualitative Researchβ―: Techniques and Procedures for Developing Grounded Theory. Sage Publications. |
Changing Things: The Future of Objects in Digital World | π΅ FS π DTech | RedstrΓΆm, J. & Wiltse, H. (2018). Changing Things: The Future of Objects in a Digital World Bloomsbury Publishing. |
City of Bits: Space, Place, and the Infobahn | π Arch π DTech | Mitchell, W. J. (1996). City of Bits: Space, Place, and the Infobahn. The MIT Press. |
Constructing Grounded Theory - 2nd Edition | π’ GT | Charmaz, K. (2014). Constructing Grounded Theory. SAGE Publications. |
Contested Futures: A Sociology of prospective techno-science | π΅ FS | Brown, N., Rappert, B. & Webster, A. (2016). Contested Futures: A Sociology of Prospective Techno-Science. Routledge. https://doi.org/10.4324/9781315259420 |
Cross-cultural technology design: Creating Culture-sensitive technology for local users | π€ PP | Sun,H. (2012). Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users, Human Technology Interaction Series. Oxford Academic. https://doi.org/10.1093/acprof:oso/9780199744763.001.0001 |
DAEDALUS or Science and the Future | π Des-fi π΅ FS | Haldane, J.B.S. (1923). DAEDALUS or Science and the Future. E. P. Dutton & Company. |
Design Fiction | π Des-fi | Coles, A. (Editor) (2016). Design Fiction. Sternberg Press. |
Design Fiction A Short Essay on Design, Science, Fact and Fiction | π Des-fi | Bleecker, J. (2009). Design Fiction A Short Essay on Design, Science, Fact and Fiction. Near Future Laboratory. |
Design Methods: Seeds of Human Futures | π΅ FS | Jones, C. J. (1980). Design Methods: Seeds of Human Futures. Wiley. |
Design Noir: The Secret Life of Electronic Objects | π DTech π Des-fi | Dunne, A. & Raby, F.(2021). Design Noir: The Secret Life of Electronic Objects Bloomsbury Publishing. |
Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures | π Des-fi π΅ FS π Arch | Barton, G. eds. (2022). Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures. RIBA Publishing. |
Digital Ground | π DTech | McCullogh, M. (2004). Digital Ground. The MIT Press. |
Digital Make-Believe | π Des-fi π DTech π΄ HCI | Turner, P. and Harviainen, J.T. eds. (2016). Digital Make-Believe. Springer Cham. p.49-66. |
Divining A Digital Future | π΅ FS | Dourish, P. and Bell, G. (2011). Divining A Digital Future. The MIT Press. |
Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power | π€ PP | Jasanoff, S. & Kim, S-H. (2015). Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power. University of Chicago Press. |
Electracy: Gregory L. Ulmerβs Textshop Experiments | π DTech | Ulmer, G. L., Saper, C., and Vitanza, V. eds. (2015). Electracy: Gregory L. Ulmerβs Textshop Experiments. The Davies Group, Publishers. |
Elements of a Philosophy of Technology - On the Evolutionary History of Culture | π€ PP | Kapp, E. (2018). Elements of a Philosophy of Technology - On the Evolutionary History of Culture. The University of Minnesota Press. |
e-topia: βUrban Life, Jim-But Not As We Know Itβ | π Arch π DTech | Mitchell, W. J. (2000). e-topia: βUrban Life, Jim-But Not As We Know Itβ. The MIT Press. |
Everyware | π DTech | Greenfield, A. (2006). Everyware. New Riders. |
Expanding Hermeneutics: Visualism in Science | π€ PP | Ihde, D. (1999). Expanding Hermeneutics: Visualism in Science. Northwestern University Press, Evanston. |
Extrapolation Factory Operator's Manual | π Des-fi π΅ FS | Montgomery, E.P. and Woebken C. (2016). Extrapolation Factory Operator's Manual. Createspace Independent Publishing Platform. |
Fables & Constructions. Six Takes on Future Architecture | π Arch π΅ FS | KohoutovΓ‘, L. & FreitagovΓ‘, M. (2019). Fables & Constructions. Six Takes on Future Architecture. dpr-barcelona, ISBN: 978-84-120390-1-6. |
Foundations of Futures Studies: Volume 1: History, Purposes, and Knowledge | π΅ FS | Bell, W. (2017). Foundations of Futures Studies: Volume 1: History, Purposes, and Knowledge. Routhledge. |
From Tool to Partner: The Evolution of Human-Computer Interaction | π΄HCI | Grudin, J. (2017). From Tool to Partner: The Evolution of Human-Computer Interaction. Springer Cham. |
Futures Brought To Life | π Des-fi π΅ FS | Time's Up. (2023). Futures Brought To Life. University of Applied Arts Vienna. |
Hamlet on the Holodeck: the Future of Narrative in Cyberspace | π£ SC | Murray, J. H. (2016). Hamlet on the Holodeck: the Future of Narrative in Cyberspace. The MIT Press. |
Hermeneutics, History, and Technology: The Call of the Future | π€ PP π΅ FS | Grunwald, A., Nordmann, A., & Sand, M. (Eds.). (2023). Hermeneutics, History, and Technology: The Call of the Future (1st ed.). Routledge. https://doi.org/10.4324/9781003322290 |
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design | π DTech π Des-fi π΅ FS | Dunne, A. (2008). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press. |
Imaginable: How to See the Future Coming and Feel Ready for AnythingβEven Things That Seem Impossible Today | π΅ FS | McGonigal, J. (2022). Imaginable: How to See the Future Coming and Feel Ready for AnythingβEven Things That Seem Impossible Today. Spiegel & Grau. |
Imagined Futures: Writing, Science, and Modernity in the To-Day and To-Morrow Book Series | π Des-fi π΅ FS | Saunders, M. (1923-31). Imagined Futures: Writing, Science, and Modernity in the To-Day and To-Morrow Book Series. Oxford University Press. |
Intergenerational Locative Play: Augmenting Family | π£ SC π€ PP | Saker, M. and Evans, L. (2021). Intergenerational Locative Play: Augmenting Family, Chapter 2: Familial Locative Play: Spatial Practicesand Mobilities. Emerald Publishing. pp: 23-53. |
Internet Invention: From Literacy to Electracy | π DTech | Ulmer, G. L. (2003). Internet Invention: From Literacy to Electracy. Longman. |
Inter/vention: Free Play in the Age of Electracy | π DTech | Holmevik, J. R. (2012). Inter/vention: Free Play in the Age of Electracy. The MIT Press. |
Jim Dator: A noticer in time | π΅ FS | Dator, J. (2019). Jim Dator - A noticer in time. Anticipation science. Cham: Springer. https://doi.org/10.1007/978-3-030-17387-6_1 |
Lab Coats in Hollywood: Science, Scientists, and Cinema | π‘ Sci-fi | Kirby, D. A. (2013). Lab Coats in Hollywood: Science, Scientists, and Cinema. The MIT Press. |
Made Up: Designβs Fictions | π Des-fi | Durfee, T. and Zeiger, M. (2017). Made Up: Designβs Fictions. Art Center Graduate Press. |
Me++: The Cyborg Self and the Networked City | π Arch π DTech | Mitchell, W. J. (2004). Me++: The Cyborg Self and the Networked City. The MIT Press. |
Metaverse Roadmap: Pathways to the 3D Web | π£ SC | Smart , J. (Editor; Co-Author), Bridget C. Agabra (Project Manager), Paffendorf, J. (Community Director; Co-Author), Cascio, J. (Scenario Foresight Specialist; Co-Author) (2007). Metaverse Roadmap: Pathways to the 3D Web. |
Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean | π£ SC | Gelernter, D. (1991). Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean. Oxford University Press. https://doi.org/10.1093/oso/9780195068122.001.0001 |
Modern Social Imaginaries | π€ PP | Taylor, C. (2003). Modern Social Imaginaries. Duke University Press. |
New Thinking for a New Millenium | π΅ FS | Slaughter, R.A. (Ed.). (1996). New Thinking for a New Millennium: The Knowledge Base of Futures Studies (1st ed.). Routledge. https://doi.org/10.4324/9780203434536 |
Phenomenology of Perception | π€ PP | Merleau-Ponty, M. (2012). Phenomenology of Perception. Routledge. |
Philosophie der Technik - eine EinfΓΌhrung Turkish Version: Teknoloji Felsefesine GiriΕ | π€ PP | Kornwachs, K. (2013). Philosophie der Technik - eine EinfΓΌhrung. C.H.Beck Wissen. |
Philosophy of Technology: An Introduction | π€ PP | Ihde, D. (1993). Philosophy of Technology: An Introduction. Paragon House. |
Postphenomenology - Again? | π€ PP | Ihde, D. (2003). Postphenomenology - Again?. Working Paper No.3, Working Papers from Centre for STS Studies, Science Technology Society, Department of Information & Media Studies, University of Aarhus. |
Postphenomenology and Architecture: Human Technology Relations in the Built Environment | π€ PP π Arch | Botin, L. & Hyams, I. B. (2021). Postphenomenology and Architecture: Human Technology Relations in the Built Environmen. Lexington Books. |
Postphenomenology Essays in the postmodern context | π€ PP | Ihde, D. (1995). Postphenomenology Essays in the postmodern context. Northwestern University Press. |
Postphenomenological Investigations: Essays on Human-Technology Relations | π€ PP | Rosenberger, R. and Verbeek, P. P. (Editors) (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books. |
Reality+: Virtual Worlds and the Problems of Philosophy | π£ SC π€ PP π DTech | Chalmers, D.J. (2022). Reality+: Virtual Worlds and the Problems of Philosophy W. W. Norton. |
Remediation: Understanding New Media | π£ SC | Bolter, J.D. and Grusin, R. (1998). Remediation: Understanding New Media. The MIT Press. |
Researching a Posthuman World: Interviews with Digital Objects | π€ PP | Adams, C. & Thompson, T. L. (2016). Researching a Posthuman World, Interviews with Digital Objects. https://doi.org/10.1057/978-1-137-57162-5 |
Research methods in information systems | π€ PP | Boland, R. J. (1985). Chapter 10 Phenomenology:Β A Preferred Approach to Research on Information Systems. Research Methods in Information Systems, 181β190. |
Science Fiction and Innovation Design | π‘ Sci-fi π Des-fi | Michaud, T.(2020). Science Fiction and Innovation Design. Wiley. |
Science Fiction for Prototyping: Designing the Future with Science Fiction | π‘ Sci-fi π΅ FS | Johnson, B. D. (2011). Science Fiction for Prototyping: Designing the Future with Science Fiction. Morgan & Claypool Publishers, pp. 23β31. |
Shaping Things | π Des-fi π‘ Sci-fi | Sterling, B.(2005). Shaping Things. The MIT Press. |
Social Imaginaries in a Globalizing World | π΅ FS | Alma, H., & Vanheeswijck, G. (Eds.). (2018). Social imaginaries in a globalizing world. Walter de Gruyter GmbH. |
Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges | π€ PP π΅ FS | LΓΆsch, A., Grunwald, A., Meister, M., and Schulz-Schaeffer, I. (2019). Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges. Springer. |
Spatial Computing (The MIT Press Essential Knowledge series) | π£ SC | Shekhar, S. and Vold, P. (2020). Spatial Computing (The MIT Press Essential Knowledge series). The MIT Press. |
Speculative Everything: Design Fiction, and Social Dreaming | π Des-fi | Dunne, A., & Raby, F. (2013). Speculative Everything: Design Fiction, and Social Dreaming. The MIT Press. |
Storytelling for Spatial Computing and Mixed Reality | π£ SC π Des-fi | Morgan, R. (2024). Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination. CRC Press. |
Suspensions of Perception: Attention, Spectacle, and Modern Culture | π£ SC π DTech | Crary, J. (1999). Suspensions of Perception: Attention, Spectacle, and Modern Culture. MIT Press, pp. 134-136. |
Technology and Culture: An Anthology | π€ PP π DTech | Kranzberg, M. & Davenport, W.H. (1972). Technology and Culture: An Anthology. Shocken Books, New York. |
Technology and the Lifeworld From Garden to Earth | π€ PP | Ihde, D. (1990). Technology and the Lifeworld From Garden to Earth. Indiana University Press. |
Technoscience and Postphenomenology: The Manhattan Papers | π€ PP | Verbeek, P.P. (2016). Toward a Theory of Technological Mediation: A Program for Postphenomenological Research. Technoscience and Postphenomenology: The Manhattan Papers. Lexington Books. ISBN 978-0-7391-8961-0, pp. 189-204. |
The Architecture Machine | π DTech π Arch | Negroponte, N. (1973). The Architecture Machine. The MIT Press. |
The De-Scription of Technical Objects | π€ PP | Akrich, M. (1992). The De-Scription of Technical Objects. In Shaping Technology- Building Society: Studies in Sociotechnical Change, Wjebe E. Bijker and John Law (Eds.). MIT Press, Cambridge, MA. |
The Discovery of Grounded Theory | π’ GT | Glaser, B. G. & Strauss, A. L. (1967). The Discovery of Grounded Theory. AldineTranstaction. |
The Ecological Approah to Visual Perception | π€ PP | Gibson, J. J. (1986). The Ecological Approach to Visual Perception. Taylor & Francis. |
The Eternal Moment: and Other Stories | π£ SC π‘ Sci-fi | Forster, E. M. (1928) (republished in 2023). The Machine Stops. The Eternal Moment: and Other Stories. Dover Publications. pp.1-29. |
The Four-Dimensional Human: Ways of Being in the Digital World | π£ SC π DTech | Scott, L. (2016). The Four-Dimensional Human: Ways of Being in the Digital World. W. W. Norton & Company. |
The Future | π΅ FS | Montfort, N. (2017). The Future. The MIT Press. |
The Future: A Very Short Introduction | π΅ FS | Gigley, J. (2017). The Future: A Very Short Introduction. Oxford University Press. |
The Great Indoors: The Surprising Science of How Buildings Shape Our Behavior, Health, and Happiness | π Arch | Anthes, E. (2020). The Great Indoors: The Surprising Science of How Buildings Shape Our Behavior, Health, and Happiness. Scientific American. |
The Image of the Future | π΅ FS | Polak, F. (1973). The Image of the Future. Elsevier Scientific Publishing Company. |
The Knowledge Base of Futures Studies 2020 | π΅ FS | Dator, J. (2020). The Manoa schoolβs four futures. In R. Slaughter, & A. Hines (Eds.), The Knowledge Base of Futures Studies 2020. pp. 109β119. Association of Professional Futurists and Foresight International. |
The Man-Made Object | π Arch | Kepes, G. (1966). The Man-Made Object George Braziller, Inc. |
The Man Who Awoke | π‘ Sci-fi | Manning, L. (1975). The Man Who Awoke. Ballantine Books, New York. |
The Materiality of Interaction: Notes on the Materials of Interaction Design | π΄HCI π DTech | Wiberg, M. (2018). The Materiality of Interaction: Notes on the Materials of Interaction Design. The MIT Press. |
The New Digital Age: Reshaping the Future of People, Nations and Business | π΅ FS π DTech | Schmidt, E. & Cohen, J. (2013). The New Digital Age: Reshaping the Future of People, Nations and Business. John Murray Publishing. |
The Real World of Technology | π DTech π΄ HCI | Franklin, U. M. (1990). The Real World of Technology. House of Anansi Press. |
The Seven Beauties of Science Fiction | π‘ Sci-fi | Csicsery-Ronay, I. J., & Csicsery-Ronay, I. (2008). The seven beauties of science fiction. Wesleyan University Press. |
The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of Tomorrow | π΅ FS π‘ Sci-fi π£ SC | Novella, S., Novella, B., and Novella, J. (2022). The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of Tomorrow. Grand Central Publishing. |
The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World | π£ SC π΄ HCI π DTech | RenΓ©, G. & Mapes, D. (2019). The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World. Gabriel RenΓ© and Dan Mapes. |
The Techno-Human Condition | π€ PP | **Allenby, B. R. & Sarewitz, D. (2011). ** The Techno-Human Condition. The MIT Press. |
The Virtual Window: From Alberti to Microsoft | π€ PP π DTech | Friedberg, A. (2009). The Virtual Window: From Alberti to Microsoft. The MIT Press. |
The Vision Machine | π€ PP π DTech | Virilio, P. (1994). The Vision Machine. British Film Institute and Indiana University Press. |
What Things Do | π€ PP | Verbeek, P. P. (2005). What Things Do. Penn State University Press. |
Writing Design Fiction | π Des-fi | Fry, T. (2021). Writing Design Fiction. Bloomsbury Publishing. |