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Conference Papers

Conference NameResearch CodesCitation
ACM AH: Augmented Human🟣 SCRyskeldiev, B., Ochiai, Y., Cohen, M., & Herder, J. (2018). Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications. Proceedings of the 9th Augmented Human International Conference (AH '18). Association for Computing Machinery, New York, NY, USA, Article 39, 1–3. https://doi.org/10.1145/3174910.3174952
ACM AFIPS:Joint Computer Conferences🟣 SCSutherland, I.E. (1968). A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I (AFIPS '68 (Fall, part I)). Association for Computing Machinery, New York, NY, USA, 757–764. https://doi.org/10.1145/1476589.1476686
ACM CHI: Conference on Human Factors in Computing Systems🟠 Des-fi
πŸŒ€ DTech
Sun, Y., Xu, Y., Cheng, C., Li, Y., Lee, C. H. & Asadipour, A. (2023). Explore the Future Earth with Wander 2.0: AI Chatbot Driven By Knowledge-base Story Generation and Text-to-image Model. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–5. https://doi.org/10.1145/3544549.3583931
🟠 Des-fi
🟣 SC
πŸ”΅ FS
Johnstone, R., McDonnell, N., & Williamson, J. R. (2022). When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR. CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1–8. https://doi.org/10.1145/3491101.3516396
🟒 GT
πŸ”΄ HCI
Cole, T., & Gillies, M. (2022). More than a bit of coding: (un-)Grounded (non-)Theory in HCI. CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1–11. https://doi.org/10.1145/3491101.3516392
🟣 SC
🟠 Des-fi
πŸ”΅ FS
Simeone, A. L., Cools, R., Depuydt, S., Gomes, J. M., Goris, P., Grocott, J., Esteves, A. & Gerling, K. (2022). Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. CHI Conference on Human Factors in Computing Systems, 1–20. https://doi.org/10.1145/3491102.3517492
🟠 Des-fiWong, R. Y., (2021). Using Design Fiction Memos to Analyze UX Professionals’ Values Work Practices: A Case Study Bridging Ethnographic and Design Futuring Methods. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 18 pages. https://doi.org/10.1145/3411764.3445709
🟀 PPBenjamin, J. J., Berger, A., Merrill, N., and Pierce, J. (2021). Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry. Proc 2021 Chi Conf Hum Factors Comput Syst (2021), 1–14. DOI:https://doi.org/10.1145/3411764.3445481
🟠 Des-fiMuller, M., Bardzell, J., Cheon, E., Su, N. M., Baumer, E. P. S., Fiesler, C., Light, A. & Blythe, M. (2020). Understanding the Past, Present, and Future of Design Fictions. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3334480.3375168
🟠 Des-fi
πŸ”΄ HCI
Blythe, M. (2017). Research Fiction: Storytelling, Plot and Design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 5400–5411. https://doi.org/10.1145/3025453.3026023
🟠 Des-fi
πŸ”΅ FS
Harmon, E., Bopp, C., and Voida, A. (2017). The Design Fictions of Philanthropic IT: Stuck Between an Imperfect Present and an Impossible Future. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). https://doi.org/10.1145/3025453.3025650
🟠 Des-fiLindley, J. and Coulton, P. (2016). Pushing the Limits of Design Fiction: The Case For Fictional Research Papers. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16), 4032–4043. https://doi.org/10.1145/2858036.2858446
🟠 Des-fiSturdee, M., Coulton, P., Lindley, J. G., Stead, M., Ali, H., and Hudson-Smith, A. (2016). Design Fiction: How to Build a Voight-Kampff Machine. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’16), 375–386. https://doi.org/10.1145/2851581.2892574
🟠 Des-fiBlythe, M. (2014). Research through design fiction: Narrative in Real and Imaginary Abstracts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14), 703–712. https://doi.org/10.1145/2556288.2557098
🟠 Des-fiTanenbaum, J., Tanenbaum, K., and Wakkary, R. (2012). Steampunk as design fiction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12), 1583. https://doi.org/10.1145/2207676.2208279
🟠 Des-fiGaver, W. (2012). What should we expect from research through design? Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 937–946. https://doi.org/10.1145/2207676.2208538
ACM Conference On Computer-Supported Cooperative Work And Social Computing🟣 SC**Hirskyj-Douglas, I., Kantosalo, A., Monroy-HernΓ‘ndez, A., Zimmermann, J., Nebeling, M., & Gonzalez-Franco, M. (2020).**Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions. 457–465. https://doi.org/10.1145/3406865.3418585
ACM GROUP: International Conference on Supporting Group Work🟠 Des-fiSkirpan, M., & Fiesler, C. (2018). Ad Empathy: A Design Fiction. Proceedings of the 2018 ACM Conference on Supporting Groupwork, 267–273. https://doi.org/10.1145/3148330.3149407
🟠 Des-fiBrown, B., Bleecker, J., D’Adamo, M., Ferreira, P., Formo, J., GlΓΆss, M., Holm, M., HΓΆΓΆk, K., Johnson, E.-C. B., Kaburuan, E., Karlsson, A., Vaara, E., Laaksolahti, J., Lampinen, A., Leahu, L., Lewandowski, V., McMillan, D., Mellbratt, A., Mercurio, J., … Ydholm, M. (2016). The IKEA Catalogue: Design fiction in academic and industrial collaborations. Proceedings of the 19th International Conference on Supporting Group Work, 335–344. https://doi.org/10.1145/2957276.2957298
🟠 Des-fiBlythe, M. & Encinas, E. (2016). The Co-ordinates of Design Fiction. Proceedings of the 19th International Conference on Supporting Group Work, 345–354. https://doi.org/10.1145/2957276.2957299
ACM International Conference on Interactive Experiences for TV and Online Video🟠 Des-fi
🟣 SC
Green, D. P., Schofield, G. P., Hodge, J., Rose, M., Cater, K., Bevan, C., & Gray, S. I. (2019). Using Design Fiction to Explore the Ethics of VR β€˜In the Wild.’ 293–299. https://doi.org/10.1145/3317697.3323346
ACM International Conference on Interactive Media Experiences🟣 SCPopovici, I., Vatavu, R.-D., Feng, P., & Wu, W. (2021). AR-TV and AR-DiΓ nshΓ¬: Cultural Differences in Users’ Preferences for Augmented Reality Television. ACM International Conference on Interactive Media Experiences, 50–60. https://doi.org/10.1145/3452918.3458801
ACM MM: International Conference on MultimediaπŸ”΄ HCI
🟣 SC
Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021). Metaverse for Social Good: A University Campus Prototype. Proceedings of the 29th ACM International Conference on Multimedia. Association for Computing Machinery, New York, NY, USA, 153–161. https://doi.org/10.1145/3474085.3479238
ACM OzCHI: Australian Conference on Computer-Human InteractionπŸ”΄ HCI
🟀 PP
Jensen, M. M., & Aagaard, J. (2018). A postphenomenological method for HCI research. Proceedings of the 30th Australian Conference on Computer-Human Interaction, 242–251. https://doi.org/10.1145/3292147.3292170
ACM SIGCHI C&C: Conference on Creativity & Cognition🟠 Des-fiLindley, J. (2015). Researching Design Fiction With Design Fiction. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15). Association for Computing Machinery, New York, NY, USA, 325–326. https://doi.org/10.1145/2757226.2764763
ACM SIGCHI DIS: Conference on Designing Interactive Systems🟠 Des-fiBaumer, E. P. S., Blythe, M., and Tanenbaum, T. J. (2020). Evaluating Design Fiction: The Right Tool for the Job. in DIS`2019. doi:10.1145/3357236.3395464.
🟠 Des-fi
🟣 SC
πŸ”΄ HCI
Pillai, A. G., Ahmadpour, N., Yoo, S., Kocaballi, A. B., Pedell, S., Pandian, V. P. S., and Suleri, S., (2020). Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion). Association for Computing Machinery, New York, NY, USA, 413–416. https://doi.org/10.1145/3393914.3395917
🟠 Des-fi**Berger, A., Ambe, A. H., Soro, A., Roeck, D. D., and Brereton, M. (2019).**The Stories People Tell About The Home Through IoT Toolkits. Proc 2019 Des Interact Syst Conf (2019), 7–19. DOI:https://doi.org/10.1145/3322276.3322308
🟠 Des-fi
🟣 SC
McVeigh-Schultz, J., Kreminski, M., Prasad, K., Hoberman, P., and Fisher, S. S. (2018). Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. Proceedings of the 2018 Designing Interactive Systems Conference, 817–829. https://doi.org/10.1145/3196709.3196793
🟠 Des-fiWong, R. Y., Merrill, N., and Chuang, J. (2018). When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption. Proceedings of the ACM Conference on Designing Interactive Systems, 1359–1371. https://doi.org/10.1145/3196709.3196746
🟠 Des-fi**SΓΈndergaard, M. L. J., and Hansen, L. K. (2018).**Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction. Proceedings of the 2018 Designing Interactive Systems Conference, 869–880. https://doi.org/10.1145/3196709.3196766
🟠 Des-fiWong, R. Y., Wyk, E. V., and Pierce, J. (2017). Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies. Proceedings of the 2017 ACM Conference on Designing Interactive Systems (DIS ’17), 567–579. https://doi.org/10.1145/3064663.3064682
🟠 Des-fiLindley, J.,& Coulton, P. (2014). Modelling design fiction: what’s the story? In: StoryStorm Workshop at ACM conference on Designing Interactive Systems, 22 June 2014.
ACM SIGGRAPH: Special Interest Group on Graphics and Interactive Techniques🟣 SCLyons, D., Butchko, S. G., Moore, J., Bradley, B., & Soto, T. L. (2021). Live Performance in VR: Live performance in virtual reality by creators from different metaverses discuss the challenges and advantages of performance in this new storytelling platform. Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH '21 Panels). Association for Computing Machinery, New York, NY, USA, Article 2, 1–2. https://doi.org/10.1145/3450617.3464495
🟣 SCSweeney, T. (2019). Foundational principles & technologies for the metaverse. ACM SIGGRAPH 2019 Talks (SIGGRAPH '19). Association for Computing Machinery, New York, NY, USA, Article 38, 1. https://doi.org/10.1145/3306307.3339844
ACM SIGMOBILE: Special Interest Group on Mobility of Systems, Users, Data & CompπŸŒ€ DTechWeiser, M. (1999). The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (July 1999), 3–11. https://doi.org/10.1145/329124.329126
ANZAScA: International Conference of the Architectural Science Association🟣 SC
πŸ”˜ Arch
Cameron, R., Jedenov, K. de L., Ward, D. & Kronemeyer, L. (2017). Responsive Systems and Electronic Spatial Interfaces: Outcomes in Architectural Design Studios. in Back to the Future: The Next 50 Years, (51st International Conference of the Architectural Science Association (ANZAScA)) (ed. Schnabel, M. A.) 743–752.
Cast01: Living in Mixed RealitiesπŸ”˜ Arch
🟣 SC
Strauss, W., & Fleischmann, M. (2001). Imagine space fused with data a model for mixed reality architecture. Proceedings of CAST01/Living in Mixed Realities, Conference on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces, 41-45.
CONVERSATIONS: International Workshop on Chatbot Research and Design🟠 Des-fiPenney, J., Pimentel, J.F., Steinmacher, I., Gerosa, M.A. (2024). Anticipating User Needs: Insights from Design Fiction on Conversational Agents for Computational Thinking. In: Følstad, A., et al. Chatbot Research and Design. CONVERSATIONS 2023. Lecture Notes in Computer Science, vol 14524. Springer, Cham. https://doi.org/10.1007/978-3-031-54975-5_12
DRS International Conference (Design Research Society)πŸ”΅ FSRaymond, C., Morrison, A. & Mainsah, H. (2022). Framing scenario thinking in a mode of futures by design inquiry, in Lockton, D., Lenzi, S., Hekkert, P., Oak, A., SΓ‘daba, J., Lloyd, P. (eds.), DRS2022: Bilbao, 25 June - 3 July, Bilbao, Spain. https://doi.org/10.21606/drs.2022.688
🟀 PPvan der Zwan, S., Smith, M., Bruineberg, J., Lévy, P., and Hummels, C. (2020) Philosophy at work: Postphenomenology as a generative lens in design research and practice, in Boess, S., Cheung, M. and Cain, R. (eds.), Synergy - DRS International Conference 2020, 11-14 August, Held online. https://doi.org/10.21606/drs.2020.337
πŸ”΅ FSLloyd, P., and Bohemia, E. (eds.) (2016). Future–Focused Thinking - Proceedings of DRS 2016 International Conference, 27–30 June, Brighton, United Kingdom, Design Research Society. https://doi.org/10.21606/drs.2016
🟠 Des-fiCoulton, P., Lindley, J., and Akmala, H.A. (2016). Design Fiction: Does the search for plausibility lead to deception? Proceedings of the 50th Design Research Society Conference, 369–384.
🟠 Des-fi
πŸ”΅ FS
Scupelli, P., Wasserman, A., and Brooks, J. (2016). Dexign Futures: A Pedagogy for Long-Horizon Design Scenarios. Proceedings of the 50th Design Research Society Conference, 653-668. DOI:10.21606/drs.2016.348
🟠 Des-fiCoulton, P., Burnett, D., and Gradinar, A. (2016). Games as Speculative Design: Allowing Players to Consider Alternate Presents and Plausible Futures. Proceedings of the 50th Design Research Society Conference, 1609-1625.DOI: 10.21606/drs.2016.15
πŸ”΅ FSKymΓ€lΓ€inen, T. (2016). An approach to future-oriented technology design – with a reflection on the role of the artefact. Proceedings of the 50th Design Research Society Conference, 1627-1642. DOI: 10.21606/drs.2016.87
πŸ”΅ FSSarmiento, R. M., Pasman, G., and Stappers, P. J. (2016). Vision Concepts within the landscape of design research. Proceedings of the 50th Design Research Society Conference, 1659-1676. DOI: 10.21606/drs.2016.390
🟠 Des-fiStead, M. (2016). A Toaster For Life: Using Design Fiction To Facilitate Discussion On The Creation Of A Sustainable Internet of Things. Proceedings of the 50th Design Research Society Conference, 3049-3068. DOI: 10.21606/drs.2016.455
🟠 Des-fiCoulton, P., Lindley, J., & Akmala, H. A. (2016). Design Fiction: Does the search for plausibility lead to deception? Proceedings of the 50th Design Research Society Conference, 369–384.
🟠 Des-fiGrand, S., and Wiedmer, M. (2010). Design Fiction: A Method Toolbox for Design Research in a Complex World. In Proceedings of the DRS 2010 Conference: Design and Complexity. Montreal: Design Research Society.
EAAE-ARCC The Architectural Research Centers Consortium and tge European Association for Architectural EducationπŸ”˜ Arch
🟠 Des-fi
Plowright, P. D. (2020). Design fiction and architecture. EAAE – ARCC INTERNATIONAL CONFERENCE. EAAE-ARCC CONFERENCE. https://doi.org/10.4995/eaae-arcc-ic-2020.2020.xxxx
EAD: European Academy of Design Conference🟠 Des-fiLindley, J. (2015). A pragmatics framework for design fiction. In Valentine, L., Borja de Mozota, B., Nelson, J., Merter, S. & Atkinson, P. (Eds.), The Value of Design Research.Paper presented at the Proceedings of the 11th International EuropeanAcademy of Design Conference, Paris Descartes University, France, 22-24 April 2015. Sheffield: Sheffield Hallam University, UK.
🟠 Des-fi
πŸ”΅ FS
Celi, M.,& Formia, E. (2015). Advanced Design Practices for Sharing Futures: A Focus on Design Fiction. In Valentine, L., Borja de Mozota, B., Nelson, J., Merter, S. & Atkinson, P. (Eds.), The Value of Design Research.Paper presented at the Proceedings of the 11th International EuropeanAcademy of Design Conference, Paris Descartes University, France, 22-24 April 2015. Sheffield: Sheffield Hallam University, UK.
ECSCW: European Conference on Computer-Supported Cooperative Work🟠 Des-fiNielsen, T. R. and MΓΈller, N. H. (2020). Work of the β€˜Unemployed’: A Design Fiction. ECSCW 2020 Posters and Demos. In: Proceedings of the 18th European Conference on Computer-Supported Cooperative Work: The International Venue on Practice-centred Computing on the Design of Cooperation Technologies – Reports of the European Society for Socially Embedded Technologies (ISSN 2510-2591), DOI 10.18420/ecscw2020_p03
EPDE: International Conference on Engineering and Product Design Education🟠 Des-fi
🟣 SC
Jahwari, L. A., Garaj, V. & Harrison, D. (2023). What if XR is fully utilised in design education? Preliminary results from a participatory design fiction study. Proceedings of the International Conference on Engineering and Product Design Education, EPDE 2023. https://doi.org/10.35199/epde.2023.91
Ethnographic Praxis in Industry Conference🟠 Des-fiLindley, J., Sharma, D., & Potts, R. (2015). Operationalizing Design Fiction with Anticipatory Ethnography. Ethnographic Praxis in Industry Conference, 58–71.
HCI International: International Conference on Human-Computer InteractionπŸ”΄ HCI
🟠 Des-fi
🟑 Sci-fi
Malizia, A., Chamberlain, A., Willcock, I. (2018). From Design Fiction to Design Fact: Developing Future User Experiences with Proto-Tools. In: Kurosu, M. (eds) Human-Computer Interaction. Theories, Methods, and Human Issues. HCI 2018. Lecture Notes in Computer Science(), vol 10901. Springer, Cham. https://doi.org/10.1007/978-3-319-91238-7_14
HCI: International BCS Human-Computer Interaction Conference🟠 Des-fi
🟣 SC
Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M. & Benyon, D. (2022). Blended Experience Narratives. 35th International BCS Human-Computer Interaction Conference (HCI2022): Towards a Human-Centred Digital Society. 1–10. https://doi.org/10.14236/ewic/hci2022.9
ICACCS: International Conference on Advanced Computing & Communication Systems🟣 SCBalakrishnan, S., Syed Shahul Hameed, M., Venkatesan, K., and Aswin, G. (2021). Interaction of Spatial Computing In Augmented Reality. In 7th International Conference on Advanced Computing & Communication Systems (ICACCS), 1900–1904. DOI:https://doi.org/10.1109/icaccs51430.2021.9442010
IHIET: International Conference on Human Interaction and Emerging Technologies: Future Applications🟣 SCCarmosino, G., Bionda, A., Piardi, S., and Ratti, A. (2021). Digital Technologies in Expanding the Boundaries Through Immersive Spaces: Case Studies in Vessel and Yacht Design, T. Ahram et al. (Eds.): IHIET 2020, AISC 1253, pp. 209–215, 2021.
IE: International Conference on Intelligent Environments🟑 Sci-fi
πŸ”΅ FS
Johnson, B. D. (2009). Science Fiction Prototypes Or: How I Learned to Stop Worrying about the Future and Love Science Fiction. Intelligent Environments, Vol.2, pp.3-8.
International British Human-Computer Interaction Conference (BCS)🟠 Des-fi
πŸ”΄ HCI
Lindley, J. & Coulton, P. (2015). Back to the future: 10 Years of Design Fiction. in Proceedings of the 2015 British HCI Conference 210–211. doi:10.1145/2783446.2783592.
International Learning & Technology ConferenceπŸ”΅ FS
πŸ”˜ Arch
El-Shorbagy, A. (2021). 5G Technology and the Future of Architecture. Procedia Comput Sci 182, 121–131.
LIMITS: Second Workshop on Computing within Limits🟠 Des-fi
πŸ”΅ FS
Tanenbaum, T. J., Pufal, M., and Tanenbaum, K. (2016). The limits of our imagination: design fiction as a strategy for engaging with dystopian futures. Proceedings of the Second Workshop on Computing within Limits (LIMITS ’16), 10. https://doi.org/10.1145/2926676.2926687
MindtrekπŸŒ€ DTech
πŸ”΄ HCI
🟠 Des-fi
Blythe, M. (2023). Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios. 26th International Academic Mindtrek Conference, 195–206. https://doi.org/10.1145/3616961.3616987
NORDES: Nordic Design Research🟠 Des-fiVistisen, P. (2021). The Design Fiction Matrix: A synthesis tool for grounding fiction scenarios in facts from reality. Nordic Design Research (NORDES).
NordiCHI: Nordic Conference on Human-Computer Interaction🟠 Des-fi
πŸ”΅ FS
πŸ”˜ Arch
Ylipulli, J., Kangasvuo, J., Alatalo, T., & Ojala, T. (2016). Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design Fiction. 1–10. https://doi.org/10.1145/2971485.2993923
PETRA: PErvasive Technologies Related to Assistive Environments Conference🟠 Des-fi
πŸ”΅ FS
Colombo, S., Lim, Y., & Casalegno, F. (2018). Augmented Health and Safety. Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 363–370. https://doi.org/10.1145/3197768.3201572
PHTR: Philosophy of Human Technology Relations🟠 Des-fiBehbahani, A. B., Eshpeter, J., Gabrielaitis, L., & Wakkary, R. (2020). Anticipating Mediations through Design Fiction. UTWENTE.
RTD: Research through Design Conference🟠 Des-fiCoulton, P., Lindley, J. G., Sturdee, M., and Stead, M. (2017). Design fiction as world building. In Proceedings of Research through Design Conference 2017. https://doi.org/10.6084/m9.figshare.4746964
ServDes.: Fifth Service Design and Innovation conference🟠 Des-fiPasman, G. (2016). Design Fiction as a service design approach. In N. Morelli, A. de Gâtzen, & F. Grani (Eds.), Service Design Geographies: Proceedings of the ServDes.2016 Conference (125 ed., pp. 511-515). (Linkâping Electronic Conference Proceedings; No. 125). Linkâping University Electronic Press.
Swiss Design Network Conference🟠 Des-fiFranke, B. (2010). Design Fiction is Not Necessarily About the Future. In Swiss Design Network Conference 2010, 80–91.
Textile Intersections🟀 PPDongen, P. van, Wakkary, R., Tomico, O., & Wensveen, S. (2019). Towards a Postphenomenological Approach to Wearable Technology through Design Journeys. Textile Intersections 2019. Textile Intersections 2019. https://doi.org/10.17028/rd.lboro.9724649.v1