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82 posts tagged with "Spatial Computing"

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🟣 SC 🌀 DTech 🔴 HCI

Highlights include the fact that 27 percent of U.S. adults have used VR – up from 25 percent in Wave 8 of the research. 32 percent of those engage monthly, 25 percent do so weekly, and 26 percent daily. However, the engaged behavior of VR users is contrasted by non-users, who signal low interest. Specifically, only 20 percent of non-users report a desire to try VR in the near term.

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🟣 SC 🌀 DTech 🔴 HCI

Google's approach with Android XR devices today is to augment existing phones, not replace them. "I know some people think about glasses one day replacing smartphones," says Izadi. "I think it will be this growing ecosystem approach. But we do feel that XR is going to be the next frontier for Gemini, and for AI."

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🟣 SC 🌀 DTech

Rokid has officially unveiled its latest “AR Spatial” display glasses: a lightweight device capable of projecting a virtual image with a diagonal of up to 300 inches (about 5 meters). At the heart of the glasses are 0.68-inch micro-OLED displays from Sony, delivering a resolution of 1,200P, a 90 Hz refresh rate, and a peak brightness of 600 nits.

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🟣 SC 🌀 DTech

In 2024, Qatar Airways, a frequent winner of the World’s Best Airline award, released its AI “social media ambassador,” Sama (meaning “sky” in Arabic), at the travel conference IBT Berlin. At the start of 2025, Sama was brought to the public with the Instagram profile @SamaOnTheMove. The word “human” comes up more times than you would probably guess for a release about an AI product.

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🟣 SC 🔴 HCI

Surface electromyography (sEMG) technology at the wrist represents the next groundbreaking way for people to control devices throughout their day. This non-invasive wrist device senses and interprets muscle activations that can be used as computer inputs in the form of a human-computer interface (HCI). This will enable people to control their devices “on-the-go” using simple, easy, and expressive input—without needing to shift their attention to a touchscreen or another physical input device.

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🔘 Arch 🟣 SC 🔵 FS

The collaboration, titled ‘Re:Imagine London’, is a video game experience within the game where players can explore and build within a virtual London. The partnership’s goal was to encourage players to start exploring urban development and engagement by gamifying a sandbox development.

According to Zaha Hadid Architects, players will be invited to create buildings and walkable areas within a sustainable and mixed-used planning environment.

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🟣 SC

XR is in the initial part of a new cycle where mixed reality, spatial mapping and computing, and AI are starting to become always more relevant. But the devices are still bulky, expensive, and full of friction, and this creates an innovation dilemma for people wanting to make a business in immersive realities. Let me explain to you what I mean.

...Talking about the everyday use of XR, a few weeks ago it became viral on social media an experience developed during a hackathon where people could have an AI-powered cooking assistant on the Quest. I found it amazing, it’s absolutely cool that you can have an assistant who can analyze the content of your fridge and suggest to you what to cook and how to do it.

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🟣 SC

Avantis is the creator of ClassVR, an all-in-one VR/AR headset and content platform designed specifically for K-12 classrooms. Used by more than 2 million students in 200,000 classrooms in 90 countries, it includes all hardware, software, tools, training, support and implementation services needed to deploy VR/AR in the classroom. It also provides access to the Eduverse platform, ClassVR’s library of content which gives teachers access to hundreds of thousands of pieces of VR and AR content and resources to enhance lessons and engage students more deeply in their learning.

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