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11 posts tagged with "Augmented Reality"

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🟣 SC

Avantis is the creator of ClassVR, an all-in-one VR/AR headset and content platform designed specifically for K-12 classrooms. Used by more than 2 million students in 200,000 classrooms in 90 countries, it includes all hardware, software, tools, training, support and implementation services needed to deploy VR/AR in the classroom. It also provides access to the Eduverse platform, ClassVR’s library of content which gives teachers access to hundreds of thousands of pieces of VR and AR content and resources to enhance lessons and engage students more deeply in their learning.

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🟣 SC

For Google, the AI boom's arrival is perfectly timed for an AR revival. Internally, the company has been consolidating efforts to move faster, hoping to spark partnerships for a range of head-worn devices. At the same time, it faces an uphill battle in convincing customers, partners, and employees that it's prepared to make it work. Internally, Google teams are heavily focused on Android XR, a new software that Google hopes hardware partners will want to build devices on.

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🟣 SC

For most people, the chance to walk through a re-creation of early 20th-century Chinatown in Los Angeles or page through a 15th-century Christian devotional book known as a Book of Hours is the stuff of fantasy. But faculty at the USC Dornsife College of Letters, Arts and Sciences aim to bring historical objects into people’s laps — sometimes literally — through innovations in virtual reality (VR) and augmented reality (AR).

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🟣 SC 🔴 HCI 🔵 FS

Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.

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🟣 SC

If the company’s eye-tracking is as precise (and accurate) as they claim, it would be a major win because it could enable the device to function as a genuine AR contact lens capable of immersive experiences, rather than just a smart contact lens for basic informational display. Mojo Vision does claim it expects its contact lens to be able to do immersive AR eventually, including stereoscopic rendering with one contact in each eye. In any case, AR won’t be properly viable on the device until a larger field-of-view is achieved, but it’s an exciting possibility.

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🟣 SC

Described by ​​Nespresso as phygital, a combination of physical and digital, the Gifts of the Forest experience is part of Nespresso's Festive For Good campaign. The creative concept intends to reference the rich biodiversity of rainforests and was developed in collaboration with fashion designer Johanna Ortiz. Visitors to Nespresso boutiques worldwide will encounter an "extraordinary showcase" using augmented reality (AR) and sound technology.

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