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13 posts tagged with "Virtual Reality"

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🟣 SC

Avantis is the creator of ClassVR, an all-in-one VR/AR headset and content platform designed specifically for K-12 classrooms. Used by more than 2 million students in 200,000 classrooms in 90 countries, it includes all hardware, software, tools, training, support and implementation services needed to deploy VR/AR in the classroom. It also provides access to the Eduverse platform, ClassVR’s library of content which gives teachers access to hundreds of thousands of pieces of VR and AR content and resources to enhance lessons and engage students more deeply in their learning.

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🟣 SC

VR studio and label Creature announced Starship Home, a plant-filled mixed reality adventure that turns your living room into a spacecraft on a mission to save alien flora. In it, we get a look at the virtual windows, control panels, and other components, which are placed strategically around your room to make it feel like you’ve blasted off into space.

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🔘 Arch 🟣 SC 🌀 DTech

Officially named "The Sphere," this massive theater in Las Vegas is set to open in late September with a 25-show run from rock legends U2. Visitors to the strip got a preview on July 4th as the exterior fully lit up for the first time, displaying stars and stripes, fireworks, and other patriotic images.

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🟣 SC

For most people, the chance to walk through a re-creation of early 20th-century Chinatown in Los Angeles or page through a 15th-century Christian devotional book known as a Book of Hours is the stuff of fantasy. But faculty at the USC Dornsife College of Letters, Arts and Sciences aim to bring historical objects into people’s laps — sometimes literally — through innovations in virtual reality (VR) and augmented reality (AR).

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🟣 SC

Davidoff began experimenting with VR using image data from the Curiosity rover on Mars. There had been attempts to solve the visual distance issue, like using 3D imagery viewable with red and blue filtered glasses, but nothing made scientists feel like they were really there. Davidoff and his colleagues decided to wrap the panorama around the scientist in a virtual environment. Geologists using VR in this way reported feeling like they were in the real Martian environment. They could ascertain the distance and size of features much more quickly and accurately than they could with a flat display, which sparked another idea. Davidoff thought that if viewing imagery in VR helped, it could be a game changer for more complex “multi-dimensional” data.

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🟣 SC 🔴 HCI 🔵 FS

Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.

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