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In a demo unveiled at the global AI conference, NVIDIA presented an interactive, physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro’s high-resolution displays.
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In a demo unveiled at the global AI conference, NVIDIA presented an interactive, physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro’s high-resolution displays.
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at Disney Quest VR in the 1990s, to being an early backer of the Oculus Rift DK1 on Kickstarter in 2013, to leading the Oculus VR/AR team at Meta from 2017 to 2020 (and getting to work alongside VR legends like John Carmack, Brendan Iribe and Jason Rubin), and always testing every VR product or experience I can get my hands on.
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Journalists keep asking me the same question these days: What’s the difference between Spatial Computing and Mixed Reality? As soon as I answer, it triggers even more questions about the language of immersive media and the various phrases in use today. To reduce confusion, I believe it’s helpful to review the history and perceptual meaning of core language.
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At the moment, I would say that there are three types of apps you can make for Apple Vision Pro. These are windowed, bounded, and unbounded. Bounded and unbounded are Unity terminology. Technically there is no division. From Apple side there are windows or volumes which can spawn in Shared or Full Space, in Passthrough or Fully Immersive.
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In WWDC23’s introduction of Apple Vision Pro, the notion of “blend” is continuously emphasized. This recurring term manifests Apple’s design philosophy of crafting an integrated hybrid environment that blends digital content into the physical space, underlining the desire to connect rather than isolate through the use of the headset. An important factor in delivering this seamless experience is the implementation of passthrough.
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Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.
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