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Davidoff began experimenting with VR using image data from the Curiosity rover on Mars. There had been attempts to solve the visual distance issue, like using 3D imagery viewable with red and blue filtered glasses, but nothing made scientists feel like they were really there. Davidoff and his colleagues decided to wrap the panorama around the scientist in a virtual environment. Geologists using VR in this way reported feeling like they were in the real Martian environment. They could ascertain the distance and size of features much more quickly and accurately than they could with a flat display, which sparked another idea. Davidoff thought that if viewing imagery in VR helped, it could be a game changer for more complex “multi-dimensional” data.
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