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73 posts tagged with "Spatial Computing"

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🟣 SC

Davidoff began experimenting with VR using image data from the Curiosity rover on Mars. There had been attempts to solve the visual distance issue, like using 3D imagery viewable with red and blue filtered glasses, but nothing made scientists feel like they were really there. Davidoff and his colleagues decided to wrap the panorama around the scientist in a virtual environment. Geologists using VR in this way reported feeling like they were in the real Martian environment. They could ascertain the distance and size of features much more quickly and accurately than they could with a flat display, which sparked another idea. Davidoff thought that if viewing imagery in VR helped, it could be a game changer for more complex “multi-dimensional” data.

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🟣 SC 🔴 HCI

Hi everyone, I recently caught up with WWDC’23 videos on Spatial UI and was intrigued by the mixed reality direction UI is heading towards. This new mode of interaction opens up new opportunities for delightful and novel interactions. Here are some quick differences I’ve identified between Spatial UI and Screen UI:

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🟣 SC 🔵 FS 🔴 HCI

It’s impossible to discuss Spatial Computing without touching base with VR and AR, the granddaddies of what is now collectively called “eXtended Reality” or XR. Virtual Reality (VR) is pretty much the best-known of the two, especially because it is easier to implement. Remember that cardboard box with a smartphone inside that you strap to your head? That’s pretty much the most basic example of VR, which practically traps you inside a world full of pixels and intangible objects.

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🟣 SC

Einstein’s theory was the golden moment of the 20th century. Generative spatial computing would be the next golden moment for the 21st century. The world may have never heard of the Dimensionism movement if no one had taken notice of his unpublished copy, which attracted the biggest names of 20th-century art, such as Joan Miro, Hans Arp, Wassily Kandinsky, Marcel Duchamp, Robert and Sonia Delaunay, Alexander Calder, and Bauhaus designer László Moholy-Nagy.

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🟣 SC

This coming week, hundreds of thousands of people are expected to congregate with their avatars in Second Life to celebrate the pioneering virtual world’s 20th birthday. There will be live music, DJs, dance performances, and a massive bazaar with more than 1,000 vendors hawking avatar clothing and other digital creations.

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🟣 SC

In WWDC23’s introduction of Apple Vision Pro, the notion of “blend” is continuously emphasized. This recurring term manifests Apple’s design philosophy of crafting an integrated hybrid environment that blends digital content into the physical space, underlining the desire to connect rather than isolate through the use of the headset. An important factor in delivering this seamless experience is the implementation of passthrough.

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🟣 SC 🔴 HCI

As we enter the Gemini (Mercury, Gemini, Apollo) phase of XR/spatial computing, I thought it would worthwhile to revisit the philosophy and goals of Neurologically True Reality (NTR), and why this has been a north star goal for me (and others I have worked with over the years). NTR leads to Sensoryfield Computing, which is the ultimate expression of where XR/spatial computing is heading.

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🟣 SC 🔴 HCI 🔵 FS

Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.

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🟣 SC

Around 8 months ago I wrote a post here explaining how the metaverse concept is not a singular destination but just multiple layers of digital reality all around us to tap into whenever and however we choose to. This is primarily why so many projects have failed already, including Meta’s own Horizon Worlds which wanted us to log into a virtual rendering of the same environments we inhabit today.

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