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🌀 DTech

Apple might want to think about developing some super cool time-travel apps if it expects people over 35 to adopt its futuristic headsets en masse. According to a new Harris Poll shared exclusively with Fast Company, most Americans would prefer to live in a simpler era before everyone was obsessed with screens and social media, and this sentiment is especially strong among older millennials and Gen Xers.

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🟣 SC

In WWDC23’s introduction of Apple Vision Pro, the notion of “blend” is continuously emphasized. This recurring term manifests Apple’s design philosophy of crafting an integrated hybrid environment that blends digital content into the physical space, underlining the desire to connect rather than isolate through the use of the headset. An important factor in delivering this seamless experience is the implementation of passthrough.

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🟣 SC 🔴 HCI

As we enter the Gemini (Mercury, Gemini, Apollo) phase of XR/spatial computing, I thought it would worthwhile to revisit the philosophy and goals of Neurologically True Reality (NTR), and why this has been a north star goal for me (and others I have worked with over the years). NTR leads to Sensoryfield Computing, which is the ultimate expression of where XR/spatial computing is heading.

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🟣 SC 🔴 HCI 🔵 FS

Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.

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🟣 SC

Around 8 months ago I wrote a post here explaining how the metaverse concept is not a singular destination but just multiple layers of digital reality all around us to tap into whenever and however we choose to. This is primarily why so many projects have failed already, including Meta’s own Horizon Worlds which wanted us to log into a virtual rendering of the same environments we inhabit today.

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🟣 SC 🔴 HCI

With each example we see a trend towards making technology less like a tool that is a separate entity and more like an extension of the users. It might be clear by now where I’m going with this. A favourable UX has minimum to no interface interaction. This makes technology more accessible and overall enjoyable to use. However, the examples mentioned above are making the interface completely “invisible”.

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