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🟣 SC

For most people, the chance to walk through a re-creation of early 20th-century Chinatown in Los Angeles or page through a 15th-century Christian devotional book known as a Book of Hours is the stuff of fantasy. But faculty at the USC Dornsife College of Letters, Arts and Sciences aim to bring historical objects into people’s laps — sometimes literally — through innovations in virtual reality (VR) and augmented reality (AR).

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🟣 SC

Davidoff began experimenting with VR using image data from the Curiosity rover on Mars. There had been attempts to solve the visual distance issue, like using 3D imagery viewable with red and blue filtered glasses, but nothing made scientists feel like they were really there. Davidoff and his colleagues decided to wrap the panorama around the scientist in a virtual environment. Geologists using VR in this way reported feeling like they were in the real Martian environment. They could ascertain the distance and size of features much more quickly and accurately than they could with a flat display, which sparked another idea. Davidoff thought that if viewing imagery in VR helped, it could be a game changer for more complex “multi-dimensional” data.

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🔘 Arch

From the beginning, much of Barbie’s existence — her unrealistic physical proportions, the lack of racially diverse dolls, the toy’s reinforcing of gender roles — has been debated in jest and in seriousness. But her home, which has not been as publicly parsed or praised like the doll, has been a mirror for the various social, political and economic changes the rest of the country was experiencing. It has followed housing patterns and trends, from chic, compact urban living to suburban sprawl to pure excess.

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🟣 SC 🔴 HCI

Hi everyone, I recently caught up with WWDC’23 videos on Spatial UI and was intrigued by the mixed reality direction UI is heading towards. This new mode of interaction opens up new opportunities for delightful and novel interactions. Here are some quick differences I’ve identified between Spatial UI and Screen UI:

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🟣 SC 🔵 FS 🔴 HCI

It’s impossible to discuss Spatial Computing without touching base with VR and AR, the granddaddies of what is now collectively called “eXtended Reality” or XR. Virtual Reality (VR) is pretty much the best-known of the two, especially because it is easier to implement. Remember that cardboard box with a smartphone inside that you strap to your head? That’s pretty much the most basic example of VR, which practically traps you inside a world full of pixels and intangible objects.

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🟣 SC

Einstein’s theory was the golden moment of the 20th century. Generative spatial computing would be the next golden moment for the 21st century. The world may have never heard of the Dimensionism movement if no one had taken notice of his unpublished copy, which attracted the biggest names of 20th-century art, such as Joan Miro, Hans Arp, Wassily Kandinsky, Marcel Duchamp, Robert and Sonia Delaunay, Alexander Calder, and Bauhaus designer László Moholy-Nagy.

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🟣 SC

This coming week, hundreds of thousands of people are expected to congregate with their avatars in Second Life to celebrate the pioneering virtual world’s 20th birthday. There will be live music, DJs, dance performances, and a massive bazaar with more than 1,000 vendors hawking avatar clothing and other digital creations.

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