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🔵 FS

The complex uncertainties of our times make engaging with futures increasingly challenging. In such uncertain times, techniques from futures studies could help us make sense of the forces of change that are at play today, from human to planetary scales. At the core of futures practice is a positivist assumption that while the future may not be completely knowable, we can discuss it. We can try to understand what might happen and prepare for it to a certain degree. We might be able to influence or even shape some aspects of the future.

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🔘 Arch 🟣 SC

Over the past couple of decades, artists and designers have developed augmented realities that propose vastly different, and often more radical perspectives of what a digitally-enhanced public realm could look like. Unlike Matsuda’s unsettling vision of AR as a layer of perception primed for economic exploitation, many AR projects instead provoke critical questions about the implementation of this novel technology and its potential to shift both the everyday experiences and political economies of architecture and cities. What does it mean to filter public space through a highly personalized form of digital sensing?

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🔘 Arch 🔵 FS

Building Blocks is a video game that allows any person to mock-up the future development of their city. We developed Building Blocks through Unity. The game is an easy-to-use design tool that allows any citizen to participate in design workshopping without any knowledge of 3d modeling programs.

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🟡 Sci-fi

At the end of the 19th century, New York City stank. One hundred fifty thousand horses ferried people and goods through the streets of Manhattan, producing 45,000 tons — tons! — of manure a month. It piled up on streets and in vacant lots, and in 1898 urban planners convened from around the world to brainstorm solutions to the impending crisis. They failed to come up with any, unable to imagine horseless transportation.

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