Skip to main content

96 posts tagged with "Spatial Computing"

View All Tags

🟣 SC 🔴 HCI

As we enter the Gemini (Mercury, Gemini, Apollo) phase of XR/spatial computing, I thought it would worthwhile to revisit the philosophy and goals of Neurologically True Reality (NTR), and why this has been a north star goal for me (and others I have worked with over the years). NTR leads to Sensoryfield Computing, which is the ultimate expression of where XR/spatial computing is heading.

Read more

🟣 SC 🔴 HCI 🔵 FS

Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.

Read more

🟣 SC

Around 8 months ago I wrote a post here explaining how the metaverse concept is not a singular destination but just multiple layers of digital reality all around us to tap into whenever and however we choose to. This is primarily why so many projects have failed already, including Meta’s own Horizon Worlds which wanted us to log into a virtual rendering of the same environments we inhabit today.

Read more

🟣 SC 🔴 HCI

With each example we see a trend towards making technology less like a tool that is a separate entity and more like an extension of the users. It might be clear by now where I’m going with this. A favourable UX has minimum to no interface interaction. This makes technology more accessible and overall enjoyable to use. However, the examples mentioned above are making the interface completely “invisible”.

Read more

🟣 SC 🔴 HCI

Like self-sustaining fusion power and full self-driving cars, in the last decade virtual reality (VR) has joined the ranks of technology not quite living up to its promise. While VR headsets, games, and even workplace applications have grown in recent years, widespread adoption of this technology at the rate of something akin to smartphones is still a far cry away.

Read more