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🟣 SC: Spatial Computing

In their twenty years of existence, smartphones taught us that “being mobile” and having the internet in our pockets offers enormous benefits for everyone. But the smartphone also showed us that—perhaps more than ever—we’re slaves to our screens. Years after evolving from being chained to a desktop, we still need to liberate ourselves from doing everything on the computer’s terms.

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🟣 SC: Spatial Computing

We use them everyday, be it handheld or atop a desk. My Creative Monologue this time discusses the positive and negative sides of screen development, and how we are using them for videos, websites and UI.

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🟣 SC: Spatial Computing 🌀 DTech: Digital Technologies 🔴 HCI: Human-Computer Interface

For creators in these fields and many more, there’s a growing need for better visualization techniques. Creators need to be able to see their digital 3D creations in a new way — and now, with ASUS Spatial Vision, they can. Debuting in our new ProArt Studiobook 16 3D OLED and Vivobook Pro 16X 3D OLED, this revolutionary tech allows creators to see their work in three dimensions, no bulky glasses required.

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🟣 SC

Altogether, Wendy’s execution is a model for how brands should be thinking about the metaverse. Rather than getting carried away with selling virtual goods or treating it as a revenue center (as some brands are doing), it should simply be considered as an additive marketing channel.

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🔘 Arch

Generation Z comprises people born after 1995. They grew along with the popularization of the internet and interact with the world by integrating all forms of available technology. The diversity of available media, the speed in information traffic, the interactivity in the virtual environment and the daily use of these technological assets common today, influence the behavior of individuals of this generation, inspiring versatility, agility and curiosity.

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🟣 SC

Nikeland was one of the first proof of concepts for mainstream metaverse commerce. The virtual world, created on Roblox, saw 7 million visitors over the course of its first two months. It built upon the expertise of Nike’s newly acquired metaverse agency, RTKFT, in order to facilitate a gaming experience that was Nike-branded and, crucially, allowed users to buy virtual goods from Nike itself.

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