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Books

Book NameResearch CodesCitation
A Little History of Philosophy๐ŸŸค PPWarburton, N. (2011). A Little History of Philosophy. Yale University Press.
Alive : Advancements in adaptive architecture๐Ÿ”ต FS
๐Ÿ”˜ Arch
Kretzer, M. & Hovestadt, L. (2014). ALIVE: Advancements in adaptive architecture. Wien: Birkhรคuser.
Alternative Universities: Speculative Design for Innovation in Higher Education๐Ÿ”ต FS
๐ŸŸ  Des-fi
Staley, D. J. (2019). Alternative Universities: Speculative Design for Innovation in Higher Education. Johns Hopkins University Press.
Basics of Qualitative Research : Techniques and Procedures for Developing Grounded Theory๐ŸŸข GTStrauss, A. & Corbin, J. (1998). Basics of Qualitative Researchโ€ฏ: Techniques and Procedures for Developing Grounded Theory. Sage Publications.
Changing Things: The Future of Objects in Digital World๐Ÿ”ต FS
๐ŸŒ€ DTech
Redstrรถm, J. & Wiltse, H. (2018). Changing Things: The Future of Objects in a Digital World Bloomsbury Publishing.
Constructing Grounded Theory - 2nd Edition๐ŸŸข GTCharmaz, K. (2014). Constructing Grounded Theory. SAGE Publications.
Contested Futures: A Sociology of prospective techno-science๐Ÿ”ต FSBrown, N., Rappert, B. & Webster, A. (2016). Contested Futures: A Sociology of Prospective Techno-Science. Routledge. https://doi.org/10.4324/9781315259420
Cross-cultural technology design: Creating Culture-sensitive technology for local users๐ŸŸค PPSun,H. (2012). Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users, Human Technology Interaction Series. Oxford Academic. https://doi.org/10.1093/acprof:oso/9780199744763.001.0001
Design Fiction๐ŸŸ  Des-fiColes, A. (Editor) (2016). Design Fiction. Sternberg Press.
Design Fiction A Short Essay on Design, Science, Fact and Fiction๐ŸŸ  Des-fiBleecker, J. (2009). Design Fiction A Short Essay on Design, Science, Fact and Fiction. Near Future Laboratory.
Design Methods: Seeds of Human Futures๐Ÿ”ต FSJones, C. J. (1980). Design Methods: Seeds of Human Futures. Wiley.
Design Noir: The Secret Life of Electronic Objects๐ŸŒ€ DTech
๐ŸŸ  Des-fi
Dunne, A. & Raby, F.(2021). Design Noir: The Secret Life of Electronic Objects Bloomsbury Publishing.
Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures๐ŸŸ  Des-fi
๐Ÿ”ต FS
๐Ÿ”˜ Arch
Barton, G. eds. (2022). Design Studio Vol. 5: Experimental Realism: (Design) Fictions and Futures. RIBA Publishing.
Digital Ground๐ŸŒ€ DTechMcCullogh, M. (2004). Digital Ground. The MIT Press.
Digital Make-Believe๐ŸŸ  Des-fi
๐ŸŒ€ DTech
๐Ÿ”ด HCI
Turner, P. and Harviainen, J.T. eds. (2016). Digital Make-Believe. Springer Cham. p.49-66.
Divining A Digital Future๐Ÿ”ต FSDourish, P. and Bell, G. (2011). Divining A Digital Future. The MIT Press.
Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power๐ŸŸค PPJasanoff, S. & Kim, S-H. (2015). Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power. University of Chicago Press.
Electracy: Gregory L. Ulmerโ€™s Textshop Experiments๐ŸŒ€ DTechUlmer, G. L., Saper, C., and Vitanza, V. eds. (2015). Electracy: Gregory L. Ulmerโ€™s Textshop Experiments. The Davies Group, Publishers.
Elements of a Philosophy of Technology - On the Evolutionary History of Culture๐ŸŸค PPKapp, E. (2018). Elements of a Philosophy of Technology - On the Evolutionary History of Culture. The University of Minnesota Press.
Everyware๐ŸŒ€ DTechGreenfield, A. (2006). Everyware. New Riders.
Extrapolation Factory Operator's Manual๐ŸŸ  Des-fi
๐Ÿ”ต FS
Montgomery, E.P. and Woebken C. (2016). Extrapolation Factory Operator's Manual. Createspace Independent Publishing Platform.
Fables & Constructions. Six Takes on Future Architecture๐Ÿ”˜ Arch
๐Ÿ”ต FS
Kohoutovรก, L. & Freitagovรก, M. (2019). Fables & Constructions. Six Takes on Future Architecture. dpr-barcelona, ISBN: 978-84-120390-1-6.
Foundations of Futures Studies: Volume 1: History, Purposes, and Knowledge๐Ÿ”ต FSBell, W. (2017). Foundations of Futures Studies: Volume 1: History, Purposes, and Knowledge. Routhledge.
From Tool to Partner: The Evolution of Human-Computer Interaction๐Ÿ”ดHCIGrudin, J. (2017). From Tool to Partner: The Evolution of Human-Computer Interaction. Springer Cham.
Futures Brought To Life๐ŸŸ  Des-fi
๐Ÿ”ต FS
Time's Up. (2023). Futures Brought To Life. University of Applied Arts Vienna.
Hamlet on the Holodeck: the Future of Narrative in Cyberspace๐ŸŸฃ SCMurray, J. H. (2016). Hamlet on the Holodeck: the Future of Narrative in Cyberspace. The MIT Press.
Hermeneutics, History, and Technology: The Call of the Future๐ŸŸค PP
๐Ÿ”ต FS
Grunwald, A., Nordmann, A., & Sand, M. (Eds.). (2023). Hermeneutics, History, and Technology: The Call of the Future (1st ed.). Routledge. https://doi.org/10.4324/9781003322290
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design๐ŸŒ€ DTech
๐ŸŸ  Des-fi
๐Ÿ”ต FS
Dunne, A. (2008). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press.
Imaginable: How to See the Future Coming and Feel Ready for Anythingโ€”Even Things That Seem Impossible Today๐Ÿ”ต FSMcGonigal, J. (2022). Imaginable: How to See the Future Coming and Feel Ready for Anythingโ€”Even Things That Seem Impossible Today. Spiegel & Grau.
Internet Invention: From Literacy to Electracy๐ŸŒ€ DTechUlmer, G. L. (2003). Internet Invention: From Literacy to Electracy. Longman.
Inter/vention: Free Play in the Age of Electracy๐ŸŒ€ DTechHolmevik, J. R. (2012). Inter/vention: Free Play in the Age of Electracy. The MIT Press.
Jim Dator: A noticer in time๐Ÿ”ต FSDator, J. (2019). Jim Dator: A noticer in time. Anticipation science. Cham: Springer. https://doi.org/10.1007/978-3-030-17387-6_1
Lab Coats in Hollywood: Science, Scientists, and Cinema๐ŸŸก Sci-fiKirby, D. A. (2013). Lab Coats in Hollywood: Science, Scientists, and Cinema. The MIT Press.
Made Up: Designโ€™s Fictions๐ŸŸ  Des-fiDurfee, T. and Zeiger, M. (2017). Made Up: Designโ€™s Fictions. Art Center Graduate Press.
Metaverse Roadmap: Pathways to the 3D Web๐ŸŸฃ SCSmart , J. (Editor; Co-Author), Bridget C. Agabra (Project Manager), Paffendorf, J. (Community Director; Co-Author), Cascio, J. (Scenario Foresight Specialist; Co-Author) (2007). Metaverse Roadmap: Pathways to the 3D Web.
Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean๐ŸŸฃ SCGelernter, D. (1991). Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean. Oxford University Press. https://doi.org/10.1093/oso/9780195068122.001.0001
Modern Social Imaginaries๐ŸŸค PPTaylor, C. (2003). Modern Social Imaginaries. Duke University Press.
New Thinking for a New Millenium๐Ÿ”ต FSSlaughter, R.A. (Ed.). (1996). New Thinking for a New Millennium: The Knowledge Base of Futures Studies (1st ed.). Routledge. https://doi.org/10.4324/9780203434536
Philosophie der Technik - eine Einfรผhrung
Turkish Version: Teknoloji Felsefesine GiriลŸ
๐ŸŸค PPKornwachs, K. (2013). Philosophie der Technik - eine Einfรผhrung. C.H.Beck Wissen.
Philosophy of Technology: An Introduction๐ŸŸค PPIhde, D. (1993). Philosophy of Technology: An Introduction. Paragon House.
Postphenomenology and Architecture: Human Technology Relations in the Built Environment๐ŸŸค PP
๐Ÿ”˜ Arch
Botin, L. & Hyams, I. B. (2021). Postphenomenology and Architecture: Human Technology Relations in the Built Environmen. Lexington Books.
Postphenomenology Essays in the postmodern context๐ŸŸค PPIhde, D. (1995). Postphenomenology Essays in the postmodern context. Northwestern University Press.
Postphenomenological Investigations: Essays on Human-Technology Relations๐ŸŸค PPRosenberger, R. and Verbeek, P. P. (Editors) (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books.
Reality+: Virtual Worlds and the Problems of Philosophy๐ŸŸฃ SC
๐ŸŸค PP
๐ŸŒ€ DTech
Chalmers, D.J. (2022). Reality+: Virtual Worlds and the Problems of Philosophy W. W. Norton.
Science Fiction and Innovation Design๐ŸŸก Sci-fi
๐ŸŸ  Des-fi
Michaud, T.(2020). Science Fiction and Innovation Design. Wiley.
Science Fiction for Prototyping: Designing the Future with Science Fiction๐ŸŸก Sci-fi
๐Ÿ”ต FS
Johnson, B. D. (2011). Science Fiction for Prototyping: Designing the Future with Science Fiction. Morgan & Claypool Publishers, pp. 23โ€“31.
Shaping Things๐ŸŸ  Des-fi
๐ŸŸก Sci-fi
Sterling, B.(2005). Shaping Things. The MIT Press.
Social Imaginaries in a Globalizing World๐Ÿ”ต FSAlma, H., & Vanheeswijck, G. (Eds.). (2018). Social imaginaries in a globalizing world. Walter de Gruyter GmbH.
Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges๐ŸŸค PP
๐Ÿ”ต FS
Lรถsch, A., Grunwald, A., Meister, M., and Schulz-Schaeffer, I. (2019). Socio-Technical Futures Shaping the Present: Empirical Examples and Analytical Challenges. Springer.
Spatial Computing (The MIT Press Essential Knowledge series)๐ŸŸฃ SCShekhar, S. and Vold, P. (2020). Spatial Computing (The MIT Press Essential Knowledge series). The MIT Press.
Speculative Everything: Design Fiction, and Social Dreaming๐ŸŸ  Des-fiDunne, A., & Raby, F. (2013). Speculative Everything: Design Fiction, and Social Dreaming. The MIT Press.
Suspensions of Perception: Attention, Spectacle, and Modern Culture๐ŸŸฃ SC
๐ŸŒ€ DTech
Crary, J. (1999). Suspensions of Perception: Attention, Spectacle, and Modern Culture. MIT Press, pp. 134-136.
Technology and the Lifeworld From Garden to Earth๐ŸŸค PPIhde, D. (1990). Technology and the Lifeworld From Garden to Earth. Indiana University Press.
Technoscience and Postphenomenology: The Manhattan Papers๐ŸŸค PPVerbeek, P.P. (2016). Toward a Theory of Technological Mediation: A Program for Postphenomenological Research. Technoscience and Postphenomenology: The Manhattan Papers. Lexington Books. ISBN 978-0-7391-8961-0, pp. 189-204.
The Architecture Machine๐ŸŒ€ DTech
๐Ÿ”˜ Arch
Negroponte, N. (1973). The Architecture Machine. The MIT Press.
The Discovery of Grounded Theory๐ŸŸข GTGlaser, B. G. & Strauss, A. L. (1967). The Discovery of Grounded Theory. AldineTranstaction.
The Four-Dimensional Human: Ways of Being in the Digital World๐ŸŸฃ SC
๐ŸŒ€ DTech
Scott, L. (2016). The Four-Dimensional Human: Ways of Being in the Digital World. W. W. Norton & Company.
The Future๐Ÿ”ต FSMontfort, N. (2017). The Future. The MIT Press.
The Future: A Very Short Introduction๐Ÿ”ต FSGigley, J. (2017). The Future: A Very Short Introduction. Oxford University Press.
The Image of the Future๐Ÿ”ต FSPolak, F. (1973). The Image of the Future. Elsevier Scientific Publishing Company.
The Knowledge Base of Futures Studies 2020๐Ÿ”ต FSDator, J. (2020). The Manoa schoolโ€™s four futures. In R. Slaughter, & A. Hines (Eds.), The Knowledge Base of Futures Studies 2020. pp. 109โ€“119. Association of Professional Futurists and Foresight International.
The Man-Made Object๐Ÿ”˜ ArchKepes, G. (1966). The Man-Made Object George Braziller, Inc.
The Man Who Awoke๐ŸŸก Sci-fiManning, L. (1975). The Man Who Awoke. Ballantine Books, New York.
The Materiality of Interaction: Notes on the Materials of Interaction Design๐Ÿ”ดHCI
๐ŸŒ€ DTech
Wiberg, M. (2018). The Materiality of Interaction: Notes on the Materials of Interaction Design. The MIT Press.
The New Digital Age: Reshaping the Future of People, Nations and Business๐Ÿ”ต FS
๐ŸŒ€ DTech
Schmidt, E. & Cohen, J. (2013). The New Digital Age: Reshaping the Future of People, Nations and Business. John Murray Publishing.
The Seven Beauties of Science Fiction๐ŸŸก Sci-fiCsicsery-Ronay, I. J., & Csicsery-Ronay, I. (2008). The seven beauties of science fiction. Wesleyan University Press.
The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of Tomorrow๐Ÿ”ต FS
๐ŸŸก Sci-fi
๐ŸŸฃ SC
Novella, S., Novella, B., and Novella, J. (2022). The Skeptics' Guide to the Future: What Yesterday's Science and Science Fiction Tell Us About the World of Tomorrow. Grand Central Publishing.
What Things Do๐ŸŸค PPVerbeek, P. P. (2005). What Things Do. Penn State University Press.
Writing Design Fiction๐ŸŸ  Des-fiFry, T. (2021). Writing Design Fiction. Bloomsbury Publishing.